Young Grasshopper's G40 House Rules

Link up A&A Pacific 1940 and Europe 1940, and you've got Axis & Allies Global 1940.
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Young Grasshopper
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Joined: Wed Jan 11, 2012 5:34 pm
Location: Toronto, ON Canada

Young Grasshopper's G40 House Rules

Post by Young Grasshopper » Sat Aug 12, 2017 6:37 pm

YOUNG GRASSHOPPER'S G40 HOUSE RULES

Victory Objectives & Tokens: New Victory Condition Rule

YOUTUBE VIDEO EXPLANATION: VICTORY OBJECTIVES
https://www.youtube.com/watch?v=P2mACvrOjDA

Once a victory objective has been achieved, a victory token will be awarded, the side with the most victory tokens at the end of the day wins the game. Victory tokens are awarded immediately upon completion regardless of when, or how the objective was achieved. Victory tokens may never be awarded twice for the same objective, and they may never be taken away once earned. It never matters which round a game ends, however, a win or a tie can only be declared at the end of a full game round.

Here is a list of all victory objectives for each side...

Axis Powers

London
-The Axis control London
(R&D) *The nation that takes control

Moscow
-The Axis control Moscow
(R&D) *The nation that takes control

Sydney
-The Axis control Sydney
(R&D) *The nation that takes control

Calcutta
-The Axis control Calcutta
(R&D) *The nation that takes control

Africa
-The Axis control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt.
(R&D) *The nation that controls the most

Europe
-The Axis control 7 victory cities on the Europe map
(R&D) *The nation that controls the most

Pacific
-The Axis control 6 victory cities on the Pacific map
(R&D) *The nation that controls the most

Supremacy
-There are no American Capital ships on the board
(R&D) *Japan

Economy
-All 3 Axis powers have a combined total of 142 IPCs on the income tracker (NOs not included)
(R&D) *The nation that is earning the most

Allied Powers

Berlin
-The Allies control Berlin
(R&D) *The nation that takes control

Tokyo
-The Allies control Tokyo
(R&D) *The nation that takes control

Rome
-The Allies control Rome
(R&D) *The nation that takes control

Paris
-The Allies have liberated Paris
(R&D) *The nation that liberates it

Africa
-The Allied powers control all non-neutral territories on the continent of Africa
(R&D) *The nation that controls the most

Philippines
-The Allies have liberated the Philippines
(R&D) *The United States

Asia
-The Allies control the Burma road as well as Hong Kong and Shanghai
(R&D) *The United Kingdom

Supremacy
-There are no Japanese Capital ships on the board
(R&D) *The United States

Liberation
-The Allies have liberated London and/or Sydney
(R&D) *The United States

Fortunes of War: New Research & Development Rule

YOUTUBE VIDEO EXPLANATION: FORTUNES OF WAR
https://www.youtube.com/watch?v=U5UwkUy0FOo

Research rolls are no longer used to develop breakthroughs, instead, a system called "Fortunes of War" will be used where nations get free development rolls when victory objectives have been achieved. Once a victory token is gained, the nation with the corresponding (*) instructions listed with each objective will choose a breakthrough chart, and make a free "Fortunes of War" roll with the resulting breakthrough taking effect after the collect income phase of the turn in which the token was achieved. Any breakthroughs gained by the UK regardless of which side of the map a token was achieved will effect all UK purchases and all UK units on the board.

Breakthrough Chart #1

1. Heavy Artillery
All artillery now support up to 2 attacking infantry and/or mech infantry each

2. Rockets
Each operational airbase may launch a rocket at an enemy facility up to 4 spaces away, roll 2 dice per rocket and apply the highest result for damage.

3. Jet Fighters
All fighters now attack at 4 or less, and defend at 2 or less when escorting or intercepting.

4. Long-Range Aircraft
Maximum movement range for all air units is now increased by 1.

5. War Bonds
During the collect income phase, roll 2 dice and collect IPCs in the amount shown on the highest roll. (For UK war bonds, Calcutta will gain IPCs from the lowest roll, London will gain IPCs from the highest roll).

6. Blitz Tactics
Mech infantry now attack at 2 or less if paired with a tank as well as artillery, they may blitz without tanks, and they may tow 1 artillery unit each during the non-combat movement phase.

Breakthrough Chart #2

1. Super Submarines
All submarines now attack at 3 or less.

2. Anti-Aircraft Radar
All ainti-aircraft fire from AA artillery, or AA guns built into facilities now defend at 2 or less.

3. Improved Shipyards
Battleships, Aircraft Carriers, and Cruisers are now 3 IPCs cheaper, and Destroyers, Submarines, and transports are now 1 IPC cheaper.

4. Mass Production
The mobilization capacity of all production facilities has been increased by 2. Also, you may remove 2 damage markers for the price of 1.

5. Super Carrier Decks
All aircraft carriers may now carry up to 3 fighters and/or tactical bombers each.

6. Heavy Bombers
When attacking during a battle or a SBR, roll 2 dice for each strategic bomber and select the best result.

Bonus Income: New & Modified National Objectives

YOUTUBE VIDEO EXPLANATION: NATIONAL OBJECTIVES
https://www.youtube.com/watch?v=XYS8wv7NYgg

Germany (in addition to all original NOs)
-5 IPCs if an Axis power controls London

Soviet Union (2 NOs which will replace the original National Prestige NO)
-5 IPCs if there are no Axis warships in sea zone #125, and the Allies control Archangel as well as London
-5 IPCs if there are no Allied units on any original Russian territories

Japan (in addition to all original NOs)
-5 IPCs if Japan controls all original Chinese territories

United States (in addition to all original NOs)
-5 IPCs if the United States are at war with the Axis powers

UK Europe (in addition to all original NOs)
- 5 IPCs if there are no German submarines in any convoy zones on the Europe map

ANZAC (in addition to all original NOs)
-5 IPCs if the Allies control Cairo (when at war with Germany and Italy)

Grasshopper’s G40 Minor Additions

YOUTUBE VIDEO EXPLANATION: MINOR ADDITIONS
https://www.youtube.com/watch?v=HE7-uEaPk2Y

Payload & Navigation Modifiers

The +2 damage bonus for each strategic bomber during strategic bombing raids is now distributed like such...

+1 Damage - if the strategic bombers rolling for damage have departed from an operational airbase.
+1 Damage - if the strategic bombers rolling for damage did not encounter an enemy interceptor.

Spoils of War Restrictions

When a capital is captured for the first time, all cash on hand will go to the nation which now controls it, however, each time the same capital is captured after the first, all cash on hand will then go to the bank.

Civilian Recruitment Bonuses

When a capital is captured for the first time, the nation that now controls it will immediately place 4 free infantry units on the capital city they just captured. Also, when a capital is liberated for the first time, the nation that originally controlled it will immediately place 4 free infantry units on the capital city that was just liberated (this replaces the oob French liberation rule).

These free units may not move in the non-combat movement phase within the same turn in which the capture or liberation took place. Eligible capitals cities include: Washington, London, Paris, Berlin, Rome, Moscow, Calcutta, Tokyo, and Sydney.

*Contrary to what the video explanation said, the French 12 IPCs worth of units for liberating Paris is still in the game which will not replace, but rather compliment the Civilian Recruitment Bonus for liberating a capital.
May all your rolls be ones

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