Pocket Battles?

Link up A&A Pacific 1940 and Europe 1940, and you've got Axis & Allies Global 1940.
ruggermike
Posts: 5
Joined: Mon Jan 03, 2011 4:23 pm

Pocket Battles?

Post by ruggermike » Mon Jan 03, 2011 5:04 pm

I'm excited to find this vibrant community discussing A&A, which I've been playing since the original in 1984...and I'm enjoying the global40 game with 5 players right now.

To the point, I wanted to float the 'pocket battle' balloon.

The genesis of this 'house rule' idea is the Russo-German conflict, and the ability of either player to screen their front line with single infantry units that bring to a halt even the largest stack of armor/mechanized attacking units for an entire turn..essentially a 'soakoff' stack. I'm not aiming for a purely historical effect, but I do aim to increase the need for less gamey strategies, and more mobility.

My proposal is to allow the 'pocket and bypass' option to highly mobile attacking forces..in this manner:
1) numerically superior attacking forces that include tank/mech units may dropoff ground units to pocket the defenders if they choose, allowing excess tank/mech forces to continue the attack into another adjacent space.
2) the forces doing the pocketing must have a minimum 2-1 ratio to defenders IF they have an overall mobility advantage vrs the pocketed enemy...and a 3-1 ratio if they do not have an overall mobility advantage. (eg: 2 defending infantry can be pocketed by 6 attacking infantry/arty OR 3 attacking infantry + 1 attacking tank/mech.)
3) non-pocketing tank/mech units may continue to a second area, whether occupied by the enemy or not.
4) both combats are resolved normally during combat resolution.

The attacker in this case does risk losing the pocket battle if he applies insufficient forces therefore limiting his ability to bring additonal forces to his furthest front line, while allowing him to utilize an advantage in mobility in the attack. An additional consideration for the attacker is distribution of his air forces, whether to assist in reducing the pocket or assist the penetrating mechanized forces...or both.

The purpose is not to complicate the game, but to open up a further strategic option for both attacker and defender.

Cheers!
ruggermike

Welcome Ruggermike - This actually sounds very interesting from many points of view. If someone wants to play test this (perhaps limited to the Europe 40 area) I'd be interesting in finding out how that goes. Is Moscow and Berlin suddenly half as far away as it was?

LH-e
Last edited by ruggermike on Tue Jan 04, 2011 8:52 pm, edited 1 time in total.

MarkM79
Posts: 8
Joined: Sun Jan 02, 2011 7:36 pm

Re: Pocket Battles?

Post by MarkM79 » Tue Jan 04, 2011 6:40 pm

ruggermike, this has potential. We can play test a few times on the Russo-German front. See ya on the field of battle.

ruggermike
Posts: 5
Joined: Mon Jan 03, 2011 4:23 pm

Re: Pocket Battles?

Post by ruggermike » Tue Jan 04, 2011 7:16 pm

Glad you like the idea, Larry...Mark and I will investigate further.

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Krieghund
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Location: Virginia, USA

Re: Pocket Battles?

Post by Krieghund » Tue Jan 04, 2011 7:55 pm

Welcome, ruggermike!

I also think that this sounds like a very interesting concept. I may try it out. I think it would be even more interesting combined with some sort of supply rules.
A&A Developer and Playtester

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ruggermike
Posts: 5
Joined: Mon Jan 03, 2011 4:23 pm

Re: Pocket Battles?

Post by ruggermike » Tue Jan 04, 2011 8:08 pm

Thanks Krieghund!

Personally, I shudder at the idea of supply complications, but it is a natural extension that had occured to me.

Natasin
Posts: 79
Joined: Thu Dec 16, 2010 3:48 pm

Re: Pocket Battles?

Post by Natasin » Wed Jan 05, 2011 1:54 am

It almost sounds like an amphibious assault to clear the seazone before moving on. It's a fascinating idea that would make mech and tanks more useful.

Great idea

QuakerGeneral
Posts: 22
Joined: Fri Oct 08, 2010 9:20 am

Re: Pocket Battles?

Post by QuakerGeneral » Wed Jan 05, 2011 8:15 am

I also want to add my voice to those thinking this is a very good idea. One related idea that had before was to allow combat moves into all territories reachable by land forces, so that one could "clear" land territories for waiting blitzing tanks, mechs similar to the way one now clears sea zones before landing amphibious assaults. The second attack would never occur and the units would remain in their original territory if the first attack failed.

Oakshield
Posts: 231
Joined: Mon Aug 30, 2010 6:45 am

Re: Pocket Battles?

Post by Oakshield » Wed Jan 05, 2011 2:35 pm

Excellent idea. I prefer the 'pocketed' action instead of the 'clear' variant, it fits very well with panzer offensives to just bypass defenders. This would end all discussions on tanks being too expensive. For the sake of simplicity I'd keep the 2/1 proportion for all units, mechs/tanks become more useful anyway for their ability to carry on.

I wonder if this could be applied to sea battles as well...

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