To the point, I wanted to float the 'pocket battle' balloon.
The genesis of this 'house rule' idea is the Russo-German conflict, and the ability of either player to screen their front line with single infantry units that bring to a halt even the largest stack of armor/mechanized attacking units for an entire turn..essentially a 'soakoff' stack. I'm not aiming for a purely historical effect, but I do aim to increase the need for less gamey strategies, and more mobility.
My proposal is to allow the 'pocket and bypass' option to highly mobile attacking forces..in this manner:
1) numerically superior attacking forces that include tank/mech units may dropoff ground units to pocket the defenders if they choose, allowing excess tank/mech forces to continue the attack into another adjacent space.
2) the forces doing the pocketing must have a minimum 2-1 ratio to defenders IF they have an overall mobility advantage vrs the pocketed enemy...and a 3-1 ratio if they do not have an overall mobility advantage. (eg: 2 defending infantry can be pocketed by 6 attacking infantry/arty OR 3 attacking infantry + 1 attacking tank/mech.)
3) non-pocketing tank/mech units may continue to a second area, whether occupied by the enemy or not.
4) both combats are resolved normally during combat resolution.
The attacker in this case does risk losing the pocket battle if he applies insufficient forces therefore limiting his ability to bring additonal forces to his furthest front line, while allowing him to utilize an advantage in mobility in the attack. An additional consideration for the attacker is distribution of his air forces, whether to assist in reducing the pocket or assist the penetrating mechanized forces...or both.
The purpose is not to complicate the game, but to open up a further strategic option for both attacker and defender.
Welcome Ruggermike - This actually sounds very interesting from many points of view. If someone wants to play test this (perhaps limited to the Europe 40 area) I'd be interesting in finding out how that goes. Is Moscow and Berlin suddenly half as far away as it was?
I also think that this sounds like a very interesting concept. I may try it out. I think it would be even more interesting combined with some sort of supply rules.
"War is much more fun when you're winning!" - General Martok
I wonder if this could be applied to sea battles as well...
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