Fighter Evolution

Breaking away from the Second World War and paying a visit and tribute to the First World War. Coming this March, 2013
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Flashman
Posts: 951
Joined: Thu Aug 12, 2004 6:32 am
Location: Greater East Yorkshire Co-Prosperity Sphere

Fighter Evolution

Post by Flashman » Sun Jul 26, 2015 7:04 pm

Summary of my modified aircraft rules:


Every power gets 1 extra fighter at setup. Place in the capital, plus Lorraine (F) & Munich (G).

Air combat last maximum 2 rounds only. Side with the greatest number of surviving fighters gains air superiority.

Fighters have variable combat values from 0 to 4.

Starting units have 0 combat rating; they are unarmed spotter planes. Newly built planes on turn 1 have combat rating of 1 and so on until round 4.

Mark units with a numeral or number of wing stripes.

timerover51
Posts: 366
Joined: Mon Aug 27, 2007 10:31 am

Re: Fighter Evolution

Post by timerover51 » Wed Jul 29, 2015 1:01 am

You have an interesting idea, as fighter development occurred very rapidly in World War 1. Not sure how well marking the small aircraft would go. I would be inclined to simply change their value every turn, as the early aircraft had a very hard time surviving against the next generation of fighters.

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Flashman
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Joined: Thu Aug 12, 2004 6:32 am
Location: Greater East Yorkshire Co-Prosperity Sphere

Re: Fighter Evolution

Post by Flashman » Tue Aug 04, 2015 2:05 pm

That's partly the idea: air forces could get left with obsolete models if they didn't continually upgrade.

But a "1" rated fighter can still shoot down a "4"; and a "0" can still provide air superiority if it is unopposed.

Caractacus
Posts: 548
Joined: Tue Apr 06, 2010 4:18 am
Location: Turku, Finland

Re: Fighter Evolution

Post by Caractacus » Tue Aug 04, 2015 5:54 pm

It's a nice idea. I think I may try it - or a variant of it.
Good!
Caractacus.

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