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Royal Navy amphibious assault on germany - Bad idea?

Posted: Sat Nov 09, 2013 12:31 pm
by BraselC5048
Well, it seems that A&A1914 does a good job of discouraging amphibious assaults on well defended areas, as reality should. Amphibious assault on Kiel seems like it might be a bad idea - opps, there goes 1/6th of your invasion force due to mines (By the way - great mechanic for letting ships stay in port). And with 4 artillery in Kiel, you'll be losing perhaps 2 units before they even step ashore.

An amphibious assault on Berlin could decide the game - but you'll lose at third of your force to mines, and deal with all the artillery the germans bought last turn, and lose a 6th of your force getting those battleships back for repairs, and those transports back for another load. On the plus side, Germany won't be able to purchase new units, and not collect income? while the capital is contested, which could decide the game right there, so "damn the torpedos, full speed ahead" could actually be a viable strategy if you can afford the amount of ships needed (and that French battleship in Brest should be British.)

Still, the Royal Navy should have enough ships to make it work at least some of the time. (Don't know if the game gives them enough, though.) It likely wouldn't work if the German player can spot the rather obvious buildup of troops and ships not being sent to the front, but on the other hand, he might not expect something so bold, so the 'power of audacity' might work in your favor.

Re: Royal Navy amphibious assault on germany - Bad idea?

Posted: Mon Nov 18, 2013 3:54 pm
by Caractacus
BraselC5048 wrote:Well, it seems that A&A1914 does a good job of discouraging amphibious assaults on well defended areas, as reality should. Amphibious assault on Kiel seems like it might be a bad idea - opps, there goes 1/6th of your invasion force due to mines (By the way - great mechanic for letting ships stay in port). And with 4 artillery in Kiel, you'll be losing perhaps 2 units before they even step ashore.

An amphibious assault on Berlin could decide the game - but you'll lose at third of your force to mines, and deal with all the artillery the germans bought last turn, and lose a 6th of your force getting those battleships back for repairs, and those transports back for another load. On the plus side, Germany won't be able to purchase new units, and not collect income? while the capital is contested, which could decide the game right there, so "damn the torpedos, full speed ahead" could actually be a viable strategy if you can afford the amount of ships needed (and that French battleship in Brest should be British.)

Still, the Royal Navy should have enough ships to make it work at least some of the time. (Don't know if the game gives them enough, though.) It likely wouldn't work if the German player can spot the rather obvious buildup of troops and ships not being sent to the front, but on the other hand, he might not expect something so bold, so the 'power of audacity' might work in your favor.
I believe that you can still build in a contested capital...

Re: Royal Navy amphibious assault on germany - Bad idea?

Posted: Mon Nov 18, 2013 4:31 pm
by WILD BILL
Yep, you can build units (navy too w/naval base) if capital is contested, you just don't get paid for a contested territory when playing with normal rules.

If using the econ/political collapse rules then you could lose the ability to buy/place units in a contested capital, but not normal rules.

Re: Royal Navy amphibious assault on germany - Bad idea?

Posted: Fri Nov 29, 2019 9:02 pm
by suit
Landings on Kiel/Berlin does not have to be successful operation. It forces Berlin, to chose to retake Kiel(it could never leave any Allied forces in the capital itself), or, try to hold onto a crumbling southern front. Late in the game, especially when a resurgent Allies have crossed the border into Alsace.

Also precious funds, needed for land forces and air, are spent to bolster or rebuild some sort of naval presence off Kiel or Berlin. If not, Berlin /Kiel could face another landing, next turn, thanks, Pellulo