Strategic Movements Mechanic

Breaking away from the Second World War and paying a visit and tribute to the First World War. Coming this March, 2013
User avatar
Flashman
Posts: 951
Joined: Thu Aug 12, 2004 6:32 am
Location: Greater East Yorkshire Co-Prosperity Sphere

Re: Strategic Movements Mechanic

Post by Flashman » Sun May 05, 2013 10:32 am

How about allowing each power one SM move a turn but it must be from the capital? If by SM you mean strategic movement, in other words selecting all or part of the unit contents in a specific territory and moving them along any combination of controlled territories etc etc... well that's kind of of yesterday's thinking. Presently the thinking is allowing land units a maximum movement of 2 territories and not allowing any movement into a hostile or contested territory but on the 1st move. I think we are also, as of yesterday, discussing the possibility of not just a 2 territory move but at 3. If you're confused I can understand how you could be.

The best way to keep up with the latest thinking or direction as relates to this discussion is to refer to my page 12 entries of this thread.


Therefore, everyone on the continent would be able to create a super-stack in the capital to SM out to the front on turn one, but they wouldn't be able to go back again so easily.

On subsequent turns, it'll usually be used to move new units built in the capital to the frontline where they're most needed, avoiding the frustratingly slow march to get anywhere from Berlin or Vienna. But you couldn't use it to reinforce more than one front per turn...

Another question is do the British & Americans get to use Paris and/or Rome for SM purposes?

Should they get to use a sea movement SM instead, through unlimited non-hostile sea zones?

Incidentally, using SM, can I build a tank only stack in the capital witht he intention of SMing it out to the front, or is the "must include one infantry" rule enforced after place new units AND after SM?
They must include one infantry in the mix.

KimRYoung
Posts: 168
Joined: Tue Oct 11, 2011 1:42 pm

Re: Strategic Movements Mechanic

Post by KimRYoung » Sun May 05, 2013 12:44 pm

Posted this originally on the other thread, but should be here I think:

Perhaps a better idea to get units to the front (and still keep move at 2) is to make a change in the Mobilize New Units Phase:

“Place all your new land new units and fighters on your power’s capital territory and/or on any other friendly original (and uncontested) territories of your power that can trace an unbroken link by land of such territories to the capital"

With this for you can place your new unit’s right on the borders of your country as long as it’s a friendly territory and not contested. The Germans could for example, place their turn one build right in Alsace ready to move into Lorraine turn two.

This could be considered a defacto type of your “strategic movement” idea as you are quickly mobilizing your new unit’s right to your countries borders. From there, the 2 move range gets you to the fight.

The current mobilization of new units is not only too restrictive, but make no sense that the capital is the only place new troops were mustered or guns, planes and tanks manufactured. Placing new units anywhere in your home country’s territories makes sense both historically and more realistic then limited to the capital.

Consider this “mobilization” rule to reflect the use of internal railroads to get these troops quickly positioned near the front you want them to. It is also more comparable to where units get placed in other A&A games in relation to the distance to each others capitals.

With this, the Germans could have newly built units attacking either Paris or Moscow in 3 turns, provided they control the territories right up to the capitals, (i.e., if Germans control Lorraine and Burgundy, build in Alsace, next turn move through those two territories, and in position to attack in to Paris on the third turn) with the two movement rule.

What you think?
Kim

VonLettowVorbeck1914
Posts: 93
Joined: Sat Dec 29, 2012 2:04 am

Re: Strategic Movements Mechanic

Post by VonLettowVorbeck1914 » Sun May 05, 2013 3:54 pm

We have barely had a chance to look at the two-move rule, I think it's a little too early to radically change the mechanic again.

WILD BILL
Posts: 1487
Joined: Sat Aug 29, 2009 2:24 pm

Re: Strategic Movements Mechanic

Post by WILD BILL » Sun May 05, 2013 10:07 pm

VonLettowVorbeck1914 wrote:We have barely had a chance to look at the two-move rule, I think it's a little too early to radically change the mechanic again.
Yeah, what he said :!:

KimRYoung
Posts: 168
Joined: Tue Oct 11, 2011 1:42 pm

Re: Strategic Movements Mechanic

Post by KimRYoung » Mon May 06, 2013 8:07 am

WILD BILL wrote:
VonLettowVorbeck1914 wrote:We have barely had a chance to look at the two-move rule, I think it's a little too early to radically change the mechanic again.
Yeah, what he said :!:
Larry was considering going from 2 to 3 in the other thread. I just put this forward as an alternative to that. I'm on board with giving the 2 area move a good look first too.

Kim

WILD BILL
Posts: 1487
Joined: Sat Aug 29, 2009 2:24 pm

Re: Strategic Movements Mechanic

Post by WILD BILL » Mon May 06, 2013 1:26 pm

KimRYoung wrote:
WILD BILL wrote:
VonLettowVorbeck1914 wrote:We have barely had a chance to look at the two-move rule, I think it's a little too early to radically change the mechanic again.
Yeah, what he said :!:
Larry was considering going from 2 to 3 in the other thread. I just put this forward as an alternative to that. I'm on board with giving the 2 area move a good look first too.

Kim
I'm not saying your idea, or even Larry's 3 moves aren't good proposals. Its that I (we) haven't had a chance to properly look at the last proposal that Larry put out for 2 moves to see how it effects the game. If you change it up every other day, you're not getting anywhere IMO. We need to run with one proposal at least a couple weeks before making even slight changes to get enough data (1-2 games isn't enough IMO).

I don't have a problem with submitting changes to Larry for future evaluation like you did Kim, but I think Larry needs to keep them on the back burner for now and get us all on the same page for at least a couple weeks. If everyone is testing different proposals the info gained is clouded (leads to chaos) .

I encourage Larry to lay out an a plan to test with the items that he is currently looking at (as he has done), and run with it for a couple weeks.

Like for now lets look at the two move proposal, +1 from a naval base, and a reduction to the French Atlantic sz15 fleet.....

pellulo
Posts: 1282
Joined: Wed Oct 27, 2004 10:12 pm
Location: P.R.
Contact:

Re: Strategic Movements Mechanic

Post by pellulo » Mon May 13, 2013 4:59 pm

Axis and Allies 1914 Second Edition is going to be pretty interesting game, thanks, Pellulo
Pellulo

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests