Chacmool also keep in mind that disallowing the extra move to contested territories encourages powers to be more aggressive in contesting territories to deny their opponents the speedy move.Chacmool wrote: I love this 2 movement rule although I think it should be allowed to move 2 tts into a contested tt that contains your powers units at the beginning of your turn to reinforce them. The trenches are already prepared so it should be easier to get there instead of a hostile zone. I'm going to let this rule stand as is... You certainly stopped me in my tracks but I concluded, at least for now, that movements into a hostile or contested territory can only be made during the units 1st movement.
Your argument is plausible, but think of it this way also: The presence of enemy units would logically slow movement down. Shell holes, destroyed roads/tracks, troops needing to jump off the trucks into a ditch every now and then, all of these would make a coordinated speedy move difficult.