I love this 2 movement rule although I think it should be allowed to move 2 tts into a contested tt that contains your powers units at the beginning of your turn to reinforce them. The trenches are already prepared so it should be easier to get there instead of a hostile zone. I'm going to let this rule stand as is... You certainly stopped me in my tracks but I concluded, at least for now, that movements into a hostile or contested territory can only be made during the units 1st movement.Larry wrote:
Moving out of a contested territory
When moving out of a contested territory units can only be moved to an adjacent territory and that territory must have had at least one of the moving player's units in it or the territory is controlled by moving player at the beginning of the turn.
The new naval withdrawing and movement rule weakens subs and cruisers, since subs had been the only units that were allowed to withdraw (submerge). Maybe make Battleships 15 IPCs worth. Not interested in doing that.