Did some testing with a friend with this:
Move the French cruiser in 112 to 110.
Move the UK cruiser in 112 to 111.
Move the German cruiser and transport in 113 to 114.
Add 1 UK infantry and 1 French infantry to United Kingdom.
Add 1 UK infantry and 1 AA gun to Scotland.
Change the Soviet "Spread of Communism" NO to "3 IPCs for each original German, Italian, or pro-Axis neutral territory that the Soviet Union controls."
I don't have time to make a complete report, but with a friend, we tested this for hours, and in the end, we found out that the beefing of UK is a good thing. It is more risky and costly for Germany to try Sealion.
At the same time, with the german CA still in sz113, Germany still has some interesting possibilities for G1.
We tried 2 games with the Sealion, and each time, Russia has become a monster that ended up resisting alone to Germany with ease until round 11 and up.
We tried 2 different approach:
1- Classical
Gather UK fleet in sz92 to try to mess with the sealion, or kill the german fleet after sealion. (Sealion worked but very costly for Germany as only 3 tnks were left alive), UK fleet was destroyed while German fleet was saved. Sounds good, BUT...With so many losses, Russia was able to fight for the 1st line of German territories MUCH longer than they normally can and ended up with a very depressing (for Germany)stack of units in Russia. They also took Korea for 2 full turns because Japan's fleet was around sz36, and land units were not enough to stop the 18inf russian stack.
2- Kill Italy, and boost Russia.
This was one of the funniest game for allies that i ever played.
Allies basically said: OK, take UK, but forget about Italy for a very long while (forever actually).
Taranto + sz96, bring CA, BB from sz110 to sz92.
UK 2, kill the last italian tr at all cost with last remaining boats/planes in range.
Russia 3: take Fin, Pol, Hun, Rom, Kor and NPR ! Build 3 tnks Vol.
Russia 4: again, cash in Rom, Hun, Kor AND ACTIVATE CPR. 3tnk from Vol > Npr
Russia 5: Rom, Kor (last round of the game for Kor) and....IRQ ! (complex Cpr, IrQ + 1NOfor Irq (pro axis territory) = 7 IPC for Russia in the midwest !!).
Those 7 IPC have been an atrocious pain for the Axis. When finally Russia was pushed back totally inside her soil, they were still making around 40 IPC / round because of midwest.
This with emphasis on getting some us troops in Gib as soon as turn 4 or 5.
In short, these changes are welcome as they make Sealion much less appealing while still very doable (which if i recall was the idea in the first place

I think we might see more russians in the midwest with Irq so juicy now ...