Global 1942 discussion thread

Link up A&A Pacific 1940 and Europe 1940, and you've got Axis & Allies Global 1940.
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Imperious leader
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Global 1942 discussion thread

Post by Imperious leader » Tue Aug 23, 2011 12:12 am

This scenario begins in Dec 1941 with the japanese attack at Hawaii. Germany is on the gates of Moscow and pushing her last strength to capture Moscow.

IPC record sheet for Global 42:
http://www.mediafire.com/?dfmnggm1gg5u8gz

This is the lend lease mobilization box:
http://www.mediafire.com/?bvg4b1qh8j3jl6q

Set ups:

Germany:
http://www.mediafire.com/?27vdn1u3y4ev920

Japan:
http://www.mediafire.com/?p17vuxrevhd9c76

Italy:
http://www.mediafire.com/?86c8pi8ghttdmnq

Soviet Union:
http://www.mediafire.com/?4un2eblj2z5p7c3

USA: China/ ANZAC
http://www.mediafire.com/?886i21eklnl5fg7

UK:
http://www.mediafire.com/?ce0vb70d2c52409

Global 1942: Quick Start Guide

This module uses Alpha 2 and original out of the box rules unless specified here. This scenario begins in Dec 1941 with the Japanese attack at Hawaii. Germany is at the gates of Moscow and pushing her last strength to capture Moscow.

1) Japanese Surprise Attack: On the first turn all Allied Naval and Air units on the Pacific maps defend at ONE against Japanese attacks. Land units fight normally.

2) Soviet-Japanese Non aggression Pact: The Japanese may attack the Soviets only by announcing one turn before this intention. The Soviets can attack Japan only if all Soviet territories are under Soviet control. Note: if Japan attacks the Soviet Union any Mongolian forces bordering any Japanese forces are automatically at war with Japan
(Exchange units with Russian Infantry).

3) The new turn order, starting IPC total and control changes:
Soviet Union: 28
Control lost: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine.
Germany 41
Control lost: Romania, Hungary
Control gained: Baltic States, Vyborg, Eastern Poland, Belarus, Smolensk, Western Ukraine, Bryansk, Bessarabia, Ukraine, Normandy, France, Yugoslavia, and Crete
Italy: 12
Control lost: Ethiopia, Italian Somaliland
Control gained: Greece, Tunisia, and Cyprus
Japan: 28
Control gained: French Indo China
USA: 52
UK: 30 Europe, 16 Pacific

Control gained: Ethiopia, Italian Somaliland
ANZAC: 10
China: 12 Territories
Vichy France: 7 (strict neutral)
Control gained: Southern France, Morocco, Algeria, Syria, and Madagaskar

4) Lend Lease: The US or UK player can send a total combined aid to the Soviet Union of 30 IPC. Procedure: Buy a transport(s) and place it off board in a Lend lease Box. These transports can't be used for any other purpose other than Lend Lease. Each Transport sends a fixed 5 IPC (place IPC under transports). No more than 6 transports can be allocated for this purpose. Lease aid is first available on turn 1. However, the Soviet player does not actually get the aid until turn 2. The IPC sent can only purchase non-infantry land units and air units of any type. Lend Lease cannot be used for Naval, Infantry, or factories, etc.

Interdiction: Any European Axis Submarine, Plane, or Surface ship located in open sea (Not Baltic, Black, Mediterranean) can deduct 2 IPC each from this total. If they are located in any convoy box, they can cost 3 IPC each from this total.

Note: If Japan and the Soviet Union are at war, Japanese Submarines, Planes, and Surface ships located in Sea Zones in 3, 4, and 5 can cause reductions to Lend Lease payments.

5) Minor Axis Allies: Finland, Romania, Bulgaria and Hungary have unique forces (use German pieces) these automatically join the axis on turn 2. They can freely move on that turn and Germany can move into them or build units (Romania). Germany does not gain the income from these areas until they are activated on turn 2, or attacked earlier by the Soviet Union. The factory in Romania can start producing units on turn 2 as well.

6) This module does not use technology or National Objective rules. However, Paratroopers and Mechanized Infantry technology are standard rules. Paratroopers however are restricted to a one sea zone rule, which means they can’t cross any more than one sea zone before landing.

7) Changes in Strict Neutrality: Attacking a strict neutral only activates other strict neutrals within 2 spaces of the invaded neutral. Vichy France is a special case. It is strict neutral; however, axis units may fly over or move thru these areas without triggering any change. Also, an attack from any player results in only war with the area under attacked; all other Vichy areas still remain neutral.

Enjoy, it took like 20+ days of decent hours to sort out all the information from many sources.
Last edited by Imperious leader on Sun Aug 28, 2011 9:43 pm, edited 12 times in total.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

Oakshield
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Joined: Mon Aug 30, 2010 6:45 am

Re: Global 1942 discussion thread

Post by Oakshield » Tue Aug 23, 2011 9:52 am

Nice job!

Noll
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Re: Global 1942 discussion thread

Post by Noll » Tue Aug 23, 2011 10:28 am

I love it IL!

Question on turn order:

Russia
Germany
Italy
Japan
Usa
China
UK
Anzac

?

McMan
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Joined: Sat Feb 12, 2011 5:10 pm

Re: Global 1942 discussion thread

Post by McMan » Tue Aug 23, 2011 11:37 am

In instances where one territory is occupied by two powers (e.g. Greece by Italy and Germany) which power controls it? Also, I noticed that the US has no IC's on the Europe board...

Based on previous discussion, I was (perhaps incorrectly) under the impression that you REALLY wanted to avoid a Japanese attack on the Soviets. The announcement doesn't seem to be much of a deterrent. And what if the Soviets retreat their Siberian forces to Moscow? Then the announcement is meaningless. Also, could you explain the Vichy forces and Lend-Lease in more detail please?

Starting IPC values would be helpful.

Congrats on finishing such a huge project in a timely manner!

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Re: Global 1942 discussion thread

Post by Imperious leader » Tue Aug 23, 2011 1:08 pm

Question on turn order:

Russia
Germany
Italy
Japan
USA
China
UK
Anzac
France

Yes.
In instances where one territory is occupied by two powers (e.g. Greece by Italy and Germany) which power controls it? Also, I noticed that the US has no IC's on the Europe board...
I have to make a sheet for this and a starting IPC value inventory.
Based on previous discussion, I was (perhaps incorrectly) under the impression that you REALLY wanted to avoid a Japanese attack on the Soviets. The announcement doesn't seem to be much of a deterrent. And what if the Soviets retreat their Siberian forces to Moscow?


It gives the Soviets one turn warning, which the setup does have some of their forces still in the far east. It is the only accurate solution. The Soviets just had spy's that sent information to Stalin.

I suppose i can say enemy tanks and mech can't blitz in Soviet areas east of Moscow, but that is kinda gamey.

Paying off people like with bribes is another silly invention.

Also, must add bordering Mongolian states adjacent to Soviet Union should all become pro- Soviet, so they can move their forces out once they enter these regions.
Then the announcement is meaningless. Also, could you explain the Vichy forces and Lend-Lease in more detail please?
Vichy becomes a strict neutral and the forces follow the deployment as set out.

Vichy consist of: Morocco, Algeria, Syria, Madagascar. Tunisia is Italian controled

The three areas south of Sahara become UK control ( once they enter these ares)
The French naval at Dakar are isolated and cannot be moved by any player. If the Axis enter or fly over FWA, or attack anything in it, these naval forces are then 'released' to fight with UK units.
Starting IPC values would be helpful.
I will work on this next.

When you set up the pieces you will find a very interesting set of options and these are the exact Historical deployments of forces.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

edfactor
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Re: Global 1942 discussion thread

Post by edfactor » Tue Aug 23, 2011 2:09 pm

1) On the first turn all Allied Naval and Air units defend at ONE. Land units fight normally.


that should only be on the pacific map.

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Re: Global 1942 discussion thread

Post by Imperious leader » Tue Aug 23, 2011 2:57 pm

Oh yes thats correct. It is meant for just Japan.

I will type out the actual ideas in long form to avoid confusion.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

McMan
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Joined: Sat Feb 12, 2011 5:10 pm

Re: Global 1942 discussion thread

Post by McMan » Tue Aug 23, 2011 3:04 pm

Why are there no factories or bases in East and Central US?

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