I don't see the difficult to play the SBR.. it's more difficult to say and write than to play.Eagle wrote:The SBR is becoming too advanced, even for this game.
The classic SBR is:
1) AA-guns fire at Bombers, and remove casualties.
2) The Bombers roll dice and remove money.
Simple and easy to do when the map is crowded with units.
The Alpha rules is more complex.
Escorts fire at interceptors, and remove casualties before they can shoot back, then bombers and interceptors fire at each others, then surviving bombers choose target facility, then AA-guns from facility fire at bombers, and at last the bombers roll dice and add +2 to the damage. This is too confusing and complex.
A simple and clean way of conducting SBR is:
1) attacking Escorts and Bombers roll dice.
2) defending Interceptors and AA-guns roll dice.
3) Remove all casualties after one round of battle.
4) Surviving Bombers/Tacs choose target and roll dice.
5) Place damage markers
If the Bomber is not enough balanced versus the Tac, dont give the bomber a +2 to the dice roll. Its better to let Bombers cost 15 IPC, move 8 spaces and roll two dice. Or let Tac's cost 12 IPC. Anything is better than cluttering up the dice with +2 add ons.
Thanks for these collective thoughts Eagle...
Rolls some dice for escort at 1 and kill interceptors and remove them immediately
Rolls dice at 1 for tac\sbrm and the interceptors hit at 2s. and remove casualties
Rolls the AA at 1s and remove bombers..
if bombers survives rolls dice and add+2 if targeting IC or nb\ab or don't add anything if they are tac and can't target IC.