Along some major lines, but yes, I agree with you.m7574 wrote:SirEdward-
the beauty of this game is that there are a lot of differnt ways to win.
It has, in my opinion: keep the 18 inf together and force Japan to leave or take forces away from the Asian south-east as long as it is needed for the US, UK, ANZAC and China to do their work. You can add a tank or two, if you want more defence.My point with the SFE attack is that it is a very effective manuever that I would like to at least have an effective counter.
If Japan wants, there is no defense in any case, Japan has 20 planes and can bring 18 inf in Manchuria in the first two turns. The point is this is rarely worth the IPCs of doing it. it's not who wins the attack on SFE, it's who wins the war later on.There is no defense for it as the russian player unless you send your airforce over. And even then its too little too late.
It seems to me that you want Russia to have the advantage in SFE, but that doesn't make sense, because what would then stop Russia from attacking Manchuria and Korea every single time? Before the 12 IPCs bonus there was an attack in every game because Russia wasn't risking almost anything in doing it. Also, initiative in early game -has- to stay with Axis, not Allies.
In some cases, yes, and very much. But normally it is easy for Russia to make it less interesting than many other choices or not worth at all.I have no doubt you have found other strategies that work better for you. But trust me on this, the Jap SFE attack is effective.