To examplify, lets say
Germany starts with 20 manpower, 40 industri points
Russia starts with 40 manpower and 20 industri points.
Only industri may be bombed!
Infanteri: cost 3 manpower 0 industri
Artelleri : cost 2 manpower 2 industri
Tank : cost 1 manpower 3 industri
Fighter : cost 2 manpower 8 industri (??)
This will make playing each nation more uniq. Russia and germany has the same totall income, but geramny has more industri and thus build less but more powerfull units.
I just want some goodlooking plastic pieces for Italy and China, and a National Income chart that is easy to track, and convoy zones I can attack with my subs, and neutral Sweden in play so I can finally plunder that noob. But never did I want to complicate the purchasing system. Get a grip.
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As for convoy zones, my map has wider oceans, so the Atlantic crossing will take a minimum of two turns. This gives the U-boats and bombers a chance, but would you still want convoy zones on top of that?
In AAE they represented shipping not on the map, but in a World version what do they stand for? Merchant shipping? Raw materials from the empire?
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