New Victory Points System

We've talked about Advanced A&A... Now I'd like to hear your comments on what YOU envision a DELUXE A&A GAME to be. What would it look like.
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New Victory Points System

Post by Flashman » Wed May 09, 2007 3:32 pm

Just had a few thoughts on a new Victory Condition system based on the notion that players might not prefer a game always to be "fought to the finish".
So instead of arbritrary "Victory conditions" based on capture of territories, how about a Victory Points system in which players earn points for achieving various goals so that when "time" is called a winner can be determined even if no alliance has achieved overall victory.

Possible Points:

Capture an enemy Capital = 4
Capture an enemy IC area/other "Major" city = 2
Capture an enemy General = 1 (More on Generals elsewhere)
Destroy 5 or more enemy units in a single combat = 1

Any more suggestions for VP awards?

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Re: New Victory Points System

Post by adlertag » Wed May 09, 2007 5:02 pm

Flashman wrote: Destroy 5 or more enemy units in a single combat = 1
That rule is in Eagle Games "Attack !"

It dont work man, it just boog down the game. Get a grip.

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Post by Larry » Wed May 09, 2007 9:58 pm

gripping... comments noted

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