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A classic example of how this might improve historical accuracy is Norway. Looking at the A&A board, Norway is an obvious target for the Allies. It is cut off from the rest of German territory overland, and affords a bridge into Soviet territory for the Western Allies.
Yet after Churchill's failed attempt to oust the Germans from the country, the Allies never attempted a further invasion despite the obvious threat it would have placed on the German's supply of iron ore. Norway remained occupied by German troops 'till the end of the war.
The reason? The mountainous terrain provided immense difficulties to an invader against a well-established garrison. It was far easier to land in France and drive into Germany across the flat north European plains.
So, would you like to see such factors illustrated in the game, or are terrain types too much of a generalisation on a map of this scale and slow down the game with more unwanted complexity?
Jungle - All land units move at one. Armor can not blitz.
Mountain (Passible) - All land units move at one. Armor can not blitz.
Mountain (Impassible) - No land units may enter and pass.
Desert - No vehicle may enter and pass. Infinrty can.
I would not include marshes becaue there isnt one big enough that would cover an entire zone.
Even if a territory id covered by one type of terrain it may not necessarly impeed movement. For example French Indochina would be considered primarly jungle but for the most part the Japanese use roads and rails to move soldiers & equiptment. In some area though you could only get through by foot and mule but this was more the exception than the norm and usually whole divisions were not moved in this manner. There are some exceptions though like Burma & Bangladesh but these have been lumped together with Indochina & India.
You also, have to consider what the pieces represent. An infantry piece is actually representing multiple divisions of 20~50,000 soildiers.
By the way, I should have clarified the desert. There should be 2 type passible (like North Africa) and semi-impassible (like the Sahara). The one I was thinking about was the Sahara. Histrory has shown that troops did move through the sand but I'm not sure if whole divisions have. Hmm, that's a difficult choice to delcare it as passable or impassable.
The jungle should have no advantage in defending. Jungle only provides an advantage in an ambush and even then only for the first few minutes. After that muzzle flashes start giving away everyones location. Jungles can also assist the attackers by allowing them to flank unseen. Another reason for no jungle advantage for defenders is that it never really helped the Japanese against our Marines!In mountains and jungle, all defending units defend at 3 or less.
Mountains however do provide an advantage if you have the high ground but if aircraft are involved that advantage is lost.
Another thing to consider is time. One turn probably represents several months of real time.
One last thing when considering rule changes. A&A is primarly a Strategic game and not a tactical one.
The nice things about A&A is that it is not overly complicated. If rules are added it should be ones that enhance the overall enjoyment of the game and not complicate it.
But this is a description of a tactical situation... as you say we are talking at the Strategic level, and Junle helps the defender by proving to be a difficult terrain to attack through.Black Fox wrote:Jungle only provides an advantage in an ambush and even then only for the first few minutes. After that muzzle flashes start giving away everyones location. Jungles can also assist the attackers by allowing them to flank unseen.
It is hard to deliver logistics, to create rail and road links in order to keep an army supplied and on the move. Now in the case of Indochina, there is enough infrastucture to move an Army through, but is that true of the terrain around Burma?
In short, jungle is a very difficult terrain to move an Army through... and if there are only limited road/rail links, a modern army would soon clog them up with the logistics needs.
However, it would be interesting to try and determine what effect, if any, Jungle had on the war. It seems it was only really a factor around Burma, and Malyasia, where infrasture was not built as heavily as Indochina.
Again, the only other factor is that Japan didn't have the same logistics train as the Allies, and so was perhaps less hindered by Jungle than the largely motorised Allied Armies.
The map in Revised convers too much area in each territory to have terrain. If you break up the territories more then you can get to the level of terrain.
Check out this game and its map:
It is what my group is currently playing. It has many more territories and consequently it can handle terrain.
Why isn't there the ability to attach our own files onto post in this forum? Seems a bit behind the times not to be able to.
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