Russia at War
I suggest therefore the following revisions are considered to make the task of playing Russia more interesting and historically accurate. This contains many ideas borrowed from elsewhere, so please feel free to add more.
Like many people I’m unhappy with the map regarding Soviet territory. It looks wrong, and I’m convinced it’s possible to have a geographically accurate USSR without ruining game balance. I particularly dislike the two Soviet ICs being adjacent; this often leads to a huge build up around this area with all five powers pumping units in here at the expense of other regions.
My changes are;
Move Moscow to “West Russia”
Divide “Russia” horizontally, with the north part becoming “Urals”
Move the IC from Caucasus to Urals
Move the VC from Moscow to Stalingrad
The map should look something like this:
I’m assuming that the archaic “capture-the-capital” rules are deleted, so the loss of Moscow is not a disaster; the USSR can continue collecting income and building units in the Urals, where so much of their industry had been evacuated to. This centre is two spaces from the three main Soviet areas.
The location of VCs in part reflects Hitler’s obsession with capturing these “Holy cities of Bolshevism”.
Japanese non-aggression treaty
I’ve posted in detail on this elsewhere, but it certainly frees the Soviets to concentrate on the German front. The Siberian troops freed by this may well have saved Moscow in 1941.
Limited Allied Co-Operation/ Soviet Xenophobia
AAR often sees large numbers of US and UK forces piling into north Russia to defend it against Germany. This is totally unhistorical as Stalin would not consider allowing his allies to share the glory. Yet huge aid was sent to Russia, so how to reflect this?
One solution is the Lend-Lease NA, although I would modify so that units can be converted only at the end of the Soviet turn.
Personally I prefer to ban UK/US units from Russian soil altogether, with the exception of aircraft which may land there. These units are considered to be refueling, and may not participate in the defence of the territory. The western Allies may not use Soviet territory to attack Japan under the terms of the non-aggression treaty if it is in force, and US/UK aircraft landing in Russia after attacking Japan are interned (removed). Similarly, Soviet units are subject to the same restrictions regarding UK/US territory.
So what happens when the US/UK liberate Red territory? Should even this be allowed before USSR is eliminated?
The Russian Convoy
While military units sent to Russia were of negligible use, vast aid in the form of food, clothing and especially transport vehicles did help swing the war. Instead of transporting units to Russia, allow cash to be loaded in US/UK homeland and shipped to Russian ports and added top Soviet income.
Each turn represents a month(?), so for certain months (Nov-Feb?) enemy ground units in Red territory may not attack.
The importance of partisan warfare is somewhat disputed, but certainly contributed to German difficulties. My suggestion:
When Soviet territories are under attack the USSR may, after any round of combat, withdraw up to two infantry from the battle. These are considered to have become partisans, and remain in the territory even if it is captured. On future turns partisans may only be attacked by infantry, but may themselves attack any units in their area on future Soviet turns. A partisan unit should be placed in Belorussia/West Russia at setup.
Allow Soviet infantry to move into Chinese areas to represent Communist partisans. This does not violate the NAT.