Certain territories produce a certain number of supply tokens per turn (IE: Dutch East Indies, Western and Eastern United States, etc).
Supply tokens are needed to move and/or attack.
=1 supply token for every 20 IPCs worth of units.
At end of each turn, along with collecting IPCs, supply tokens are paid out.
The US, historically (at that time) was an exporter of oil and other supplies. If the US decides to give its allies Britain and/or USSR supply tokens, and the Germans have subs. The German player rolls 2 D6 dice. On the first dice, if the German player gets a 2 or less (If Germany has super-subs then 3 or less) - the German U-Boat finds the "supply convoy". The second dice determines how many supply tokens are destroyed.
Thus this allows an interesting element, the Allies or Axis may choose to strategically bomb supply areas (some areas such as Dutch East Indies for example) in order to buy themselves time for their attacks or to limit their ability to counter attack.
On top of that it becomes critical (depending on the strategy) to capture/hold certain territories due to the supplies they produce.
Proposal of territories which produce supplies.
England, Norway, Western Europe, Germany, Southern Europe, Ukraine (breadbasket of Europe), Russia, Caucasus, Trans-Jordan, Persia, India, Japan, Manchuria, Dutch East Indies, Western United States, Eastern United States, and Hawaii (I am aware all its oil was shipped in, but at least it gives the Japanese player more options against the US player).
http://www.regjeringen.no/nb/dokumentar ... ?id=424852
This site describes Norway's importance in WWII.
Commands: Galactic Empire Data Bank
Making US into 2 players.. forcing US resources to both be used in the Pacific and Atlantic.
Not being able to land allied units in Russia.. making the D-day landing more of what it should be.
limiting infantry buys.. maybe a token system can be used... so you can buy as many infantry as you want as long as you got credits to cover it... when your credits run out then you are limited to a set number you can buy from there on... or a reinforcement chart for land units and one for naval units could be devised and you are forced to buy whats next in line.
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