Imperious leader wrote:Its true and its not... armor usually fought each other because it was the only true counter against it, Infantry usually fought ran when they saw a large group of tanks coming. to engage it was not a smart move. Artillery assisted infantry to take out a truely random enemy points.
Infantry hits should go on infantry
Tank hits on armor (either art or tanks)
Artillery is preemtive on first round
artillery boost infantry
fighters boost tanks
I think the scale in your minds is wrong... we are talking about army scale units. Even at lower scale engagements, tanks without infanty support are easy pickings for infantry.
At this scale a tank unit is not just tanks - it represents a tank army, like Patton's 3rd Army or Hoth's Panzer army - so it will combine infantry and panzer divisions and therefore is entirely appropriate that hits are allocated as the defender sees fit.
Thus, not a single man or single tank is killed... what the casualties represent is a shattered army - so it makes sense to disband infantry units to keep the Panzer divisions functioning.
It's too abstract to pick out specific details, and would be wrong at the game scale.
My only concern with lend-lease is that the 'money' represents industrail man hours - these can't be transferred from the US to US or USSR, but instead (as historically) the US must use its industrial output to build in the US, and then ship those new weapons to their allies.
By allowing the transfer of ICP (essentially factory workers manhours) you cut out the U-boats, which are there becasue teh US could only ship the ICP by sea - why not do, instead, 5 ICP on a boat - repreenting raw materials, which the USSR/UK can spend as fit.
This means you can either load two men or a tank or 5 ICP of raw materials on boats and you don't cut out U-Boats or aggressive Luftwafe attacks against shipping.
Axis and Allies works because it is an abstract combat system that rewards investment in certain ratios of weapons.
The only change I would like to see is a bonus for combined arms - ie, you attack with Men, Tanks, Guns and Planes - or there is a penatly for not attacking with combined arms.
But again, that would unbalance a game, as combined arms is more or less in there with the attack and defence factors.