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Pripet Marsh, as Elbowmaster stated, is an impassable territory along the border of White Russia and Ukraine. This was of vital importance in planning Barbarossa, as armoured units could not cross the marshes to reinforce other army groups. It was also a major centre of partizan activity.
I consider Denmark to be a combined land/sea/island zone. Land movement is possible from Germany, but not from Sweden. I think this is the best solution to the Denmark problem.
The purple areas represent Chinese Communists, which I have controlled by USSR, just as the light green areas are US supported Chinese Nationalists. There are some specific rules for these, such as placing Chinese infantry without the need for ICs. I even allow for the Chinese factions to attack each other. (Which they seem to have done as much of as fighting the Japanese!)
If you can divide west USA in two I can do the same with the east.
French West Africa and Madagascar were Vichy controlled in Spring '42 just the same as was FNA (Morocco-Algeria-Tunisia). That's why I've suggested giving these territories to Italy to beef it up a little.
You might give the Germans a Quebequoise volunteer bonus if they ever capture Montreal...
Incidentally, I also prefer Turkey, Egypt and Panama to be treated as one territory each with a canal running through them.
Larry, I'm also interested in how you feel about the placing of Moscow?
Do you feel that putting the Soviet capital in it's correct location effectively "gives it to Germany" and thus breaks the game, or do you feel that, perhaps in conjunction with the improved USSR-Japan non-aggression rule I proposed earlier, that it's now time to put it where it really is on all the maps?
The positioning of Moscow very much depends on the map. There must be a reasonable distance between Moscow and Berlin… that’s the playground.
Its funny … I considered making the Pripet marsh impassable but was sure I couldn’t get away with that. It was very much a battlefield.. Granted, it was not great for passing tanks but still to make it dead zone?
I can’t bring myself to give Italy anything that was not historically controlled by it.
I decided long ago that I did not want to get into the Chinese Communist thing. In an advanced game I guess it should be there.
As for another territory for the US – Why not. It’s a big country.
Good point about Egypt and Turkey
Terrain like marshes, forest and mountains usualy effects motorized units like tanks and mech.inf. And to some degree aircrafts.Larry wrote: Its funny … I considered making the Pripet marsh impassable but was sure I couldn’t get away with that. It was very much a battlefield.. Granted, it was not great for passing tanks but still to make it dead zone?
Infantry and artillery do business as usual.
Terrain like marshes, forest and montains favour the defender, so they should have some modifier.
All units defend on 3 or less. (D6)
Tanks attack on 1.
1. TRAY WITH SET-UP ON LID.(set-up chard from revised with pictures of units was good idea, but should have black letters on white paper. )
2.SMALLER DIAMETER CHIPS.(for saving space)
Maybe the trays can be attached to map, somehow. And since all South-America is impassable, maybe the BATTLEBOARD can be printed there.
- Imperious leader
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It's good to have a s areference chart. but in all honesty. I'd prefer an actual reference chart with everyones unit stats on it. Especially now that larry is playing around with the idea of having alternate stats based on the country your playing. a battle board with all those extra placement options as well as the new units will simply get insanely large or crowded.
Even a full unit reference chart for EACH player. that way each person can have quick access to the values of the enemy units he's fighting against. making it easier to devise stratagy.
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