ATTACK AND DEFENSE NUMBERS: Land Based

Thanks for your input todate. Here is a collection of my thinking at this point. Please feel free to participate in this on going discussion. Your contributions are appreciated. Tell your A&A friends about this so they have a chance to voice what they want in A-A&A. I'll update the the original posting as changes and new ideas are adopted or contemplated.
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elbowmaster
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ATTACK AND DEFENSE NUMBERS: Land Based

Post by elbowmaster » Sun Dec 19, 2004 10:16 pm

comments about ATTACK AND DEFENSE NUMBERS: Land Based...
larry wrote:ATTACK AND DEFENSE NUMBERS
Land based: Attack and Defense numbers based on a 10-sided die
Unit US Japan UK Germany Soviets
Inf 3/4 3/4 3/4 4/4 3/4
Art 4/4+2 4/3+1 4/4+2 4/5+2 5/4+1
Armor 5/4 4/3 5/4 6/6 5/5
fighters 6/6 6/6 5/7 5/6 5/6
Bombers 7/3 6/3 6/3 6/3 5/3
Last edited by elbowmaster on Wed Oct 04, 2006 9:14 pm, edited 2 times in total.

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Krieghund
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Post by Krieghund » Mon Dec 20, 2004 1:16 pm

I think bombers have always been too strong in A&A. Historically, their effectiveness in supporting land combat was sporadic. Perhaps either there combat effectiveness should be reduced, or they should be limited to one round of attack per battle.
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Larry
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Post by Larry » Mon Dec 20, 2004 6:23 pm

comment noted
I'm thinking of limiting all units to one round of combat./

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Imperious leader
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Post by Imperious leader » Mon Dec 20, 2004 9:32 pm

I propose a change to larrys unit values:

ATTACK AND DEFENSE NUMBERS

I can see that this is an attempt to go around the idea of extra unit types by creating differences in unit types by nationality. The problem with this is its harder to make purchases with so much to consider. One solution is to just make the units the same values except that the price is different by nationality. This way you streamline the math which results in quicker play. Im just pointing out some drawbacks with this system. I accept your conclusion and am only trying to make the best with what you gave given us.
The following are based upon my summation:

Land based: Attack and Defense numbers based on a 10-sided die

Unit..... US..... Japan..... UK..... Germany..... Soviets..... Italy

Inf .....3/4..... 3/3..... 3/3 ..........4/4 ...........3/3 ........ 2/3 = 19 vs.19
cost.... 2 IP for germany, russia and china .3 IP for rest

mech Inf. 4/5... 4/4....4/4........5/5............4/4...........3/4 = 25 vs. 25

Art ....4/4+2 ...4/3+1 ..4/3+2.. .5/5+2 ........5/4+1..... 4/3+1 =24 vs.24

Armor 5/4 ......4/4...... 4/4....... 6/6............ 5/5............4/3 =27 vs.27

fighters 6/6 .....6/6 ......5/7 ......6/6 .............5/5......... 5/5=34 vs.34

Bombers 7/4 ....6/4 .....6/4 .......7/4............. 5/3.......... 5/3=29 vs.29
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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Post by Imperious leader » Tue Dec 21, 2004 1:34 am

Ok forget that other post. Now i have all the facts on to make correct numbers. Please consider the following: Note- Attack// Defence/ Cost

All units move 2 spaces except infantry and artillery

Also Mech infantry inproves one infanrty or artillery +1 movement point on 1/1 basis, Also Artillery inproves one Infantry on 1/1 basis, Lastly One Armor unit improves one artillery unit +1 on 1/1 basis ( not sure bout the last die bonus) Other ideas is The german player can +1 for each unit of any type that is supported in ground combat by each air unit 1/1 basis, While USA and Japan so exactly the same thing but in naval combat.?

Germany:
Infantry: 3/4/3
Mechanized Infantry: 4/5/5
Artillery: 4/4/4
Armor: 7/7/8
Fighter : 6/8/12
Bomber: 8/3/15


Japan:
Infantry: 3/3/4
Mechanized Infantry 4/4/6
Artillery: 3/4/5
Armor: 5/4/8
Fighter : 5/7/12
Bomber: 7/3/16


ItALY:
Infantry: 2/3/4
Mechanized Infantry: 3/4/6
Artillery: 3/3/5
Armor: 5/4/8
Fighter : 5/6/13
Bomber: 7/3/16


Russia:
Infantry: 2/3/3
Mechanized Infantry: 4/4/5
Artillery: 4/3/4
Armor: 7/5/8
Fighter : 5/6/12
Bomber: 6/2/16


Uk:
Infantry:3/3/4
Mechanized Infantry: 3/4/6
Artillery: 3/3/5
Armor: 5/4/8
Fighter : 5/7/13
Bomber: 8/3/16


USA:
Infantry:3/4/4
Mechanized Infantry: 4/5/6
Artillery: 3/4/5
Armor: 6/5/8
Fighter :6/8/12
Bomber: 8/4/15

note all the axis and allies numbers are equal if you add defence and offense , plus the costs basis is balanced as well. Plus each nation has different values to convey the flavor of the nation and its contribution to the war .

China is infantry only and builds infantry similiar to like they have in a/a pacific. Infantry just grows here. Plus one unit of hardware (e.g. plane unit may be converted each turn to a chinese unit.

I have more but im tired of working . This was another 3 hours of toil for me. Toil for the cause of perfection
Last edited by Imperious leader on Tue Dec 21, 2004 2:31 am, edited 1 time in total.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

Larry
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Post by Larry » Tue Dec 21, 2004 2:01 am

See my comments under Naval Numbers

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SkyPilot
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Post by SkyPilot » Tue Dec 21, 2004 12:46 pm

Krieghund wrote:I think bombers have always been too strong in A&A. Historically, their effectiveness in supporting land combat was sporadic. Perhaps either there combat effectiveness should be reduced, or they should be limited to one round of attack per battle.
Completely agree here. I don't think bombers should attack with land units period. D-Day corrected this. Would bombers drop their huge payload that close to the action where friendly units are in such close proximity to enemy units?

Larry
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Post by Larry » Tue Dec 21, 2004 10:23 pm

Skypilot – you bring up an excellent point. I’ll give this serious consideration. I wonder if it undermines bombers too much…

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