I don’t think there will be such things a partial retreats… but then again why not? Perhaps I need these guys somewhere else. Hummmm How about this. A die is rolled for each unit (picked up and identified) that is being removed from a contested territory. If a certain number is rolled ( yet to be determined – probably a 2 or 3) the retreating unit is eliminated . If someone already suggested this I apologize.
- Imperious leader
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Defender can retreat by leaving one unit behind to "cover retreating units"
But in doing so, Defender is "giving" the attacker a free throw of the dice, the only defending unit that can roll a defensive dice is the one to be left behind.
10 German infantry sit in western europe, Britain decides to "D-Day" w. eur. with 10 infantry via trannies w/ 2 BB support shots and (new unofficial rule) 4 Bombers performing PAS (pre attack strike). the German player calls for a retreat before the dice are thrown. after all dice have been thrown by the attacker Germany has 7 surviving Infantry.
The German player may roll one defending dice for the one unit covering the retreat, the other 6 escape into Berlin. the 1 Infantry in w.eur. shits!
the other results could be that the British player wiped out all 10 German infantry in the first dice exchange! the Germna player would still get to roll one defensive shot, and wish he had decided to fight it out instead of retreating.
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After all people have been using strafing attacks for years, without any penalty.
Considering that, in most circumstances, the retreating force will be smaller than the enemy, it is likely to have taken more casualties anyway in the mandatory round of combat.
When playing with these rules, it's part of the game that attackers must calculate the likely hits in 1 round of combat in order to put in sufficient forces to prevent retreats being a critical factor, i.e. retreating forces joining friendly units to create a super-stack for a counter-offensive.
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