so are you thinking that units attempting to seek out and destroy subs would first have to make a "Detection Roll"?
If so, I think this is a good idea.
Perhaps the DD piece would have a higher detection roll than other naval units to give it a unique purpose, the same could go for Bombers, which could be stay airborne longer than fighters, thus giving them more time to spot subs.
Adlertag – “Reality” – what an interesting concept.
I’m tempted to simply declare the following combat system for subs that participate in naval combat. They attack at their designed number and defend a their designed number. That’s it. It’s no different for any other ship. What makes a sub different is the role it plays when “On station”. You move in and if an enemy sub is there, it shoots at you. If you can locate it you can attack it back.
On the other hand – if you want to clear a sea zone of subs that are “On station” you can. Again you must dedicate a DD or aircraft to the effort. If you role the necessary number you can take a shot at it. If not you missed end of story. So… to attack this sub you must do two things right. Role the right numbers to locate it and then role the right numbers to sink it.
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However, I believe that subs will only ever come into their own when they gain a stealth ability, i.e. the ability to disappear from enemy sight until they choose to surface or attack, or until detected by destroyers. This will mean players writing down sub moves in secret which may put many people off the idea, but only this will make them true submarines.
Another important factor will be the width of the Atlantic ocean. If the Allies can hop accross from USA to England in one move the U-boats will never stand much chance of stopping them. Historically, this was the closest the Germans ever came to winning the war in the west.
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