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Posted: Sun Mar 20, 2005 7:35 pm
by TMTM
sounds good to me.. i want sparks to fly!

Posted: Tue Mar 22, 2005 8:26 pm
by oddman
Repairing battleships rule seems like a remarkably bad idea to me. The fact that they can take two hits indicates the resilience of the unit, the excessive amount of damage needed to incapacitate an armoured fleet.

A battleship unit isn't just a battleship. It isn't the Yamato, the Utah, the Bismarck or the Prince of Wales, it's a whole task force of line-of-battle ships and supporting vessels. The 'damage' isn't really damage to a battleship, it's expended resources. Which can be considered replenished just like units don't need to 'rearm' or 'refuel'. It's included in the (exorbitant, in the case of BBs) purchase price.

Posted: Tue Mar 22, 2005 9:40 pm
by Imperious leader
But alas many times when a battleship is crippled it takes about a year or two to repair it so it can fight again. Repair is a small way to manage this in a simple way. Besides now a battleship is just that since the arrival of a cruiser unit. So a BB is 3-4 real battleships and thats all. Plus a free repair isnt very realistic either, the idea is to really keep it out for a turn (spend money and time) to rehab the ship and send it out again. All totally realistic like the war that was fought. Hitler never fixed the Tirpitz after it was bombed and it just wasted until the brits finally finished the job.This is repeated many times during the war with different circumstances, but we apply a simple rule to account for all of this.

Posted: Wed Mar 23, 2005 10:01 am
by Krieghund
oddman wrote:Repairing battleships rule seems like a remarkably bad idea to me. The fact that they can take two hits indicates the resilience of the unit, the excessive amount of damage needed to incapacitate an armoured fleet.
Welcome, Oddman!

The main problem with 2-hit battleships as they exist now is that on a smaller-scale game like AAP the larger number of battleships involved allows fleets to be attacked without taking any losses at all if the "free hits" aren't exceeded. This discourages small battles and skirmishes.

Posted: Wed Mar 23, 2005 12:47 pm
by Imperious leader
Exactly, the defender would take the "free gifts" of single hits on Battleships and then retreat if he had to lose anything of value. Having a repair cost easily fixes this trick, while preserving historical integrity.

Posted: Thu Mar 24, 2005 5:28 pm
by Elessar
But at the same time, it should not be too expensive to repair a BB. I'd suggest about 5 IPC's. Why? Destroyers will cost 8 IPC's, and a new DD is slightly more useful than repairing a BB.

Also remember that you'll have to return the battleship to port. With larger oceans, it will sometimes be a long way. Removing it from the frontline for several rounds is a price in itself.

Posted: Thu Mar 24, 2005 5:51 pm
by Krieghund
Elessar wrote:But at the same time, it should not be too expensive to repair a BB. I'd suggest about 5 IPC's. Why? Destroyers will cost 8 IPC's, and a new DD is slightly more useful than repairing a BB.

Also remember that you'll have to return the battleship to port. With larger oceans, it will sometimes be a long way. Removing it from the frontline for several rounds is a price in itself.
:D

Posted: Thu Mar 24, 2005 6:44 pm
by Imperious leader
well the idea of rolling a d12 makes it possible to pay as little as 1 IP, while the 5 IP idea is easy to remember- the random element makes for the unexpected which can be fun. :wink: