Targeting

Thanks for your input todate. Here is a collection of my thinking at this point. Please feel free to participate in this on going discussion. Your contributions are appreciated. Tell your A&A friends about this so they have a chance to voice what they want in A-A&A. I'll update the the original posting as changes and new ideas are adopted or contemplated.
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Flashman
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Post by Flashman » Wed Dec 22, 2004 10:55 am

I generally support this idea - it ends the practice of sending in powerful units with loads of cannon fodder in the knowledge that the big hitters will never be hit themselves.
With d6 rules it may be too powerful, but with d10 it should work just fine.

Larry
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Post by Larry » Wed Dec 22, 2004 12:22 pm

Comments noted

elbowmaster
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Post by elbowmaster » Wed Dec 22, 2004 1:04 pm

i like lobos feedback, i keep forgetting the new d10, and its not too much to ask for with a roll of a one, i think the defender picks on a two is cool too...

thoes426
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Post by thoes426 » Wed Dec 22, 2004 1:17 pm

I like this idea as well and think it should be apart of A-A&A, for this reason:
it ends the practice of sending in powerful units with loads of cannon fodder in the knowledge that the big hitters will never be hit themselves.
'nuff said.

Thoes426 :twisted:
Strength lies not in defense but in attack.
Adolf Hitler

Larry
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Post by Larry » Wed Dec 22, 2004 2:19 pm

Agreed

TMTM
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Post by TMTM » Fri Dec 24, 2004 7:24 am

targeting is cool! It only happen 1 out of 10 dice roll's. Kinda like the AA gun... most of the time you don't kill that bomber on a SBR but when you do it gets you pumped up!

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adlertag
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Re: Targeting

Post by adlertag » Fri Dec 24, 2004 8:48 am

larry wrote:Targeting: In any combat situation a roll of 1 on the die will permit a player to select what enemy unit is eliminated.
[/quote]

Adlertag agrees too, atleast leaning towards it.

Larry
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Post by Larry » Sun Dec 26, 2004 11:10 pm

Comments noted
yeah- it would be a rush to roll a 1.

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