Targeting

Thanks for your input todate. Here is a collection of my thinking at this point. Please feel free to participate in this on going discussion. Your contributions are appreciated. Tell your A&A friends about this so they have a chance to voice what they want in A-A&A. I'll update the the original posting as changes and new ideas are adopted or contemplated.
Larry
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Post by Larry » Sun Dec 26, 2004 11:10 pm

Comments noted
yeah- it would be a rush to roll a 1.
//////

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adlertag
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Post by adlertag » Wed Apr 13, 2005 11:03 am

With a roll on 1 pick targets, then the Russian infantry can pick targets all the time.

If a roll on 6 or more pick targets, then only aircrafts and some tanks can pick targets, and this is closer to reality.

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Imperious leader
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Post by Imperious leader » Wed Apr 13, 2005 2:32 pm

If a roll on 6 or more pick targets, then only aircrafts and some tanks can pick targets, and this is closer to reality.
How exactly is this reality?
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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adlertag
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Post by adlertag » Wed Apr 13, 2005 3:37 pm

Just forget about targeting.

Let fighter hits target other aircrafts, and sub hits target any ship without designated escort, and thats it.

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Post by Imperious leader » Wed Apr 13, 2005 5:00 pm

Good much better. In my games plane hits go against planes, and when no more planes are left then hits are on ground units.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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Dave
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Post by Dave » Sun Apr 17, 2005 12:08 pm

Here's the way I've seen targeting done in the past. Firstly, targeting is only allowed on a roll of a one. Next, there are limits on which units can be targeted. Infantry (because of their nature/currently hit on a one [d6]) must hit other infantry first unless none are remaining. If all infantry are gone, then another ground unit must be lost. Lastly, infantry would hit air units. The reasoning behind this is how many times did infantry attack air units first and ignore ground units attacking them in close quarters? This would eliminate a person chosing to lose an aircraft inorder to capture a territory (which I find highly unlikely to happen in actual combat).

...overheard.... "Hey Carl, you see that bullit from the ground unit flying through the air?" "Sure do Joe." "Why don't you duck down so I can fly my fighter into it. That way, I crash and lose the fighter while you live to take the territory." "Sounds good to me."

Second, other ground units (artillery and tanks) must choose ground units first. Once again, how many times did artillery and tanks shoot planes out of the sky while the enemy had ground units returning fire in close quarters? After all ground units are gone, then artillery and tanks could chose which air unit (bomber or fighter) would die.

Lastly, if a fighter or bomber rolls a one, they have the choice of removing any enemy unit involved in the battle. Since aircraft are (and historically were) expensive, they should have the benifit of being the only one given total selection. This helps to increase their significance in battle.

For a naval battle, any ship or aircraft invovled could target any other unit with the exception of subs (no planes) and transports (no targeting allowed).

I hope this gives you something to think about.

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Dave
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Post by Dave » Sun Apr 17, 2005 6:25 pm

I would like to add that the targeting restrictions I talked about also applied for regular rolls. Meaning any infantry hit had to take out infantry first, then tanks or artillery, and finally aircraft. Any tank and artillery hits had to take out other ground units before air units.

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