Combined Arms

Thanks for your input todate. Here is a collection of my thinking at this point. Please feel free to participate in this on going discussion. Your contributions are appreciated. Tell your A&A friends about this so they have a chance to voice what they want in A-A&A. I'll update the the original posting as changes and new ideas are adopted or contemplated.
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Re: Combined arms

Post by Krieghund » Tue Oct 17, 2006 7:39 pm

Dunckelzahn wrote:1) Attacker roll dices
Attacker rolls all his dices, then assigns hits (dices) to his units.

2) Defender roll dices
Defender rolls all his dices, then assigns hits (dices) to his units.

If you have three units (that attacks on 1,2 and 3) it will increase the hit ratio with approximately 40%. This will be a very easy way to implement combined arms into the game, without spending any time on figuring out which bonus you receive.
While this does increase the hit probability, it doesn't really reflect the synergy of combined arms. It does increase the performance of low-end units when paired with high-end units, but high-end units are not improved by pairing with low-end units. For example, 3 infantry will have their odds of hitting slightly improved when fighting along with 2 tanks, but 5 tanks is still better than 3 tanks and 2 infantry.
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