
Rail Road system
- Imperious leader
- Posts: 5207
- Joined: Tue Jul 06, 2004 3:04 am
- Location: Moving up to phase line red...
Hmmm ... not fond of this idea. I can appreciate the historical strategic value of rail (especially after reading about the Siberian rail transport of troops to the Eastern front to save Moscow), but I'd prefer it be abstracted in Axis and Allies to the point of being buried in map layout or some other 'intrinsic' game mechanic.
Or it could be an optional rule.
Or it could be an optional rule.
- Flashman
- Posts: 951
- Joined: Thu Aug 12, 2004 6:32 am
- Location: Greater East Yorkshire Co-Prosperity Sphere
I see no need for Rail movement points or caps. Look at the size of the forces Hitler moved up to the eastern front in Spring-summer '41.
The biggest invasion force ever assembled - nearly all of it moved by rail.
I say: if you have a clear rail connection from A to B use it as much as you like. Remember, rail movement will be non-combat only, so it always gives the enemy the opportunity to note your troop build up and take measures accordingly.
The biggest invasion force ever assembled - nearly all of it moved by rail.
I say: if you have a clear rail connection from A to B use it as much as you like. Remember, rail movement will be non-combat only, so it always gives the enemy the opportunity to note your troop build up and take measures accordingly.
I'm so ******* haaaaaaaaaaaaaaard.
https://www.youtube.com/watch?v=Mr4da7Z14Y8
http://www.youtube.com/watch?v=ra1d6fLLQZ0
https://www.youtube.com/watch?v=Mr4da7Z14Y8
http://www.youtube.com/watch?v=ra1d6fLLQZ0
Larry wrote:Comments noted
d6 objects//////

I'm still trying to get my mind around what you guys are building (the scope). I love the all the brainstorming going on; and initially may be playing devils advocate more than cheerleading.
I was a big fan of ASL and Third Reich in the 80s, but after college I couldn't find people to play games of that magnitude/complexity. So my hesitation with introducing lots of complexity to AA is motivated by my desire to be able to play this game with guys with jobs and kids and wives.
Having said that I am excited about having some degree of complexity added to the game and overall I am impressed with the ideas floating around on this board. As a software developer I also appreciate this open source style forum for developing the next iteration of a popular board game.
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