larry wrote:Rail Road system: Speeds up land movement. Tokens will be placed showing open rail systems between adjoining territories. These systems are subject to attack and elimination.
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Each nation has a capacity to move units by rail/sea transport following the Non- Combat phase of the turn. Land units specifically may redeploy from any contiguous territories controlled by the player. Neutral nations cannot be used to “trace” connected land territories (e.g. Turkey). Redeployment to land territories separated across oceans is possible but each such transfer costs one SR points for each unit and is limited to the total number of transports you have in sea zones between the territories (except for US movement into Britain).Units that are sent in excess of the transports can still be sent but cost two points each. The capacity for each nation is as follows:
United Kingdom 6
Air and Naval units may make base changes. All fighter types may move up to four, and bombers may move up to six. However, air movement must be over territories or sea zones free of intercepting fighters. All naval units may move up to two sea zones to a sea zone adjacent to a friendly territory, but movement must be through sea zones free of intercepting naval and air units. Base changes do not cost any SR points.
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I feel that tanks are a little over powerful in the new version, making artillery virtually obsolete, especially if we consider the 2-space movement.
I propose therefore that the movement of land units is made more realistic by the introduction of rail movement which was in fact still the main means of moving units overland. So…
1. Tanks may only move 2 spaces when blitzing, i.e. when both moves are combat moves.
2. Any land unit (including ICs under Soviet mobile industry rules) may move an unlimited distance through continuous friendly land territories during non-combat movement.
I think I would prefer rail lines to be printed on the map, with counters placed only when a particular stretch of track has been put out of action by interdiction or partizan activity.
I don't like limiting rail movement by national ratings - if you can move an army by rail move it.
Perhaps a special type of SBR can be made against rail tokens?larry wrote:Rail Road system: Speeds up land movement. Tokens will be placed showing open rail systems between adjoining territories. These systems are subject to attack and elimination.
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