Cruisers

Thanks for your input todate. Here is a collection of my thinking at this point. Please feel free to participate in this on going discussion. Your contributions are appreciated. Tell your A&A friends about this so they have a chance to voice what they want in A-A&A. I'll update the the original posting as changes and new ideas are adopted or contemplated.
Hefsgaard
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Just what is a ship?

Post by Hefsgaard » Wed Jun 06, 2007 3:15 pm

In my view there can be only two reasons to include the cruiser.
One is that the naval pieces are supposed to be what the are called, ie a battleship is the Bismark or Hood ect. In which case we need the cruiser to make up the bulk of the navies that floated around during ww2. This however would cause the number of units to be seriously(prohibitivly?) high. Just look at the royal navy ship manifest.
The other reason is that the game might need a scaled down BB, for some gamemechanic reason. This might be to patrol, raid or just flesh out the navies of nations that cant afford battleships, but still want reliable battleunits, for things such as shorebombardment or anti-shipinglane work.

Larry
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Post by Larry » Sat Jun 09, 2007 1:12 pm

I don't know... the ones with those really big guns and spacious cabins. Know what I mean?

Hefsgaard
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reply

Post by Hefsgaard » Sun Jun 10, 2007 2:07 am

I suppose its a pun on my replys title :wink:

The question still remains though, is a ship token a ship or a naval presence? :twisted:
Things to remember when the dice fly.
Less is more! And KISS.

Larry
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Post by Larry » Mon Jun 11, 2007 11:30 pm

Well of course they are a "Naval Presence". The type of ship representing the "Naval Presence" indicates the basic task force make up.

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Post by Imperious leader » Tue Jun 12, 2007 1:43 am

Cruisers are totally distinct from battleships

1) they are the only long range ships
2) they are AA gun platforms ideal to protect other ships from aerial assault
3) They have nearly the power as a battleship and the speed of a destroyer
4) They can also perform ASW or escort duties while battleships are not suited for this.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

Hefsgaard
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Joined: Tue Jun 05, 2007 5:11 pm
Location: Denmark

Nature of cruisers

Post by Hefsgaard » Tue Jun 12, 2007 11:12 am

Very true IL. But A&A doesn't realy use the range factor currently. How would that be implemented, and would it even be a desireable effect.

Historicaly cruisers wasn't all that effective in the ASW role. ASW is more about numbers and blind luck.
Things to remember when the dice fly.
Less is more! And KISS.

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Post by Imperious leader » Tue Jun 12, 2007 12:31 pm

1) they are the only long range ships
...they move 3 spaces
2) they are AA gun platforms ideal to protect other ships from aerial assault
....they roll against planes first like aa guns
3) They have nearly the power as a battleship and the speed of a destroyer
...they take 2 hits and move 3
4) They can also perform ASW or escort duties while battleships are not suited for this.
....they negate the first strike of the destroyer

other things can be added as well.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

Hefsgaard
Posts: 31
Joined: Tue Jun 05, 2007 5:11 pm
Location: Denmark

I see....

Post by Hefsgaard » Tue Jun 12, 2007 12:44 pm

so they move 3 spaces, and next turn 3 more, and then 3 and again. Big fueltanks they have ;-) Range does not apply to A&A, speed does.

2,3,4 - sooo many things I disagree with. LOL
Things to remember when the dice fly.
Less is more! And KISS.

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