jcroft wrote:Try this.
Limit 1 AB per tt.
Fighters may scramble from any AB on the map to an adjacent sz or tt.
The max num. able to scramble is the IPC value of AB tt plus 1.
Per std. rules an AB with 3 or more damage points may not scramble any fighters.
Thus, Japan could scramble 9 planes, 13 if Korea has an AB.
Wake, Guam, Midway, and Gibralter; 1 each.
Novgorod 3, England 7.
and so on.
That's an interesting thought. I think it might work for the continental AB's (self limiting), but not for islands AB's. I don't think you can go from unlimited to just 1 in most cases.
Imperious leader wrote:Ok
limitations are based on the number of undamaged air base points remaining.
You can scramble up to 6 fighters, or if you got 3 damage points, you can only scramble 3.
The way the game is now the damage for an AB works like it does for a minor IC. It can take up to 6 damage points, but 3 damage points shuts it down. If we are allowing 6 planes, have each damage point take 2 planes out of commission. That way you really didn't change the original system much, and 3 damage pts still shuts it down (at least for island AB's). For continental AB's maybe the total number of air scramble for the AB should be 6 units, but only 3 units max (revised from just 2) can scramble per adjacent zone. Each damage point removes 1/3 of your scramble ability (as above). That way each damage pt would remove 1 unit from each zone. If you have 1 damage pt the max total units would be 4 (2 max per zone), if you have 2 damage pts your down to two total units (one per zone). When you get to 3 damage no units could scramble (just like now).
Edit: You could also just leave the damaged system simplistic like it is now w/o damage pts being linked to units at all. 3 points of damage no scramble (end of story).
Imperious leader wrote:
These small island groups do not have the capability of landing 10 planes which would be something like 15,000 planes.
Agreed, that's why we have been tossing around a limit of 6 units for these island bases. Its probably still a little high, but its more manageable.
Imperious leader wrote:
The new radar idea removed the 2 space influence and replaced it with:
At least that's dead (for now), we're going to have an uphill battle just getting to adjacent zones.
Imperious leader wrote:
ANY PLANE EVEN IF NOT AT AN AIRBASE gets to defend any adjacent land or sea area.
Before it was you need an air base to be able to defend the adjacent area.
Alternately, you can say if you have radar you can scramble immediately,
if you don't you must wait one combat round.
I prefer the options in bold
I would not get behind a rule that allowed any air unit w/o an AB to def adjacent zones. In my mind those tt would barely have the resources to def their own tt. The whole idea behind the AB is that it upgrades what you have in those tt. In that upgrade package your getting more air strips, better communication, and oh yea radar.
I'm not saying that advanced radar wouldn't make a difference, I think it would. I actually like your proposal to delay a round of combat unless you have advanced radar when defending adjacent tt's. I just don't think you can sell it to the masses, especially when radar itself is in an optional rule package (and at this point most are not using it). I don't think you could get the support to not only cut down the amount of units allowed to scramble from an island AB (to 6), and then say oh yea, by the way now you can't engage in the first round of the battle w/o radar either. It would never fly.