I was hoping to hear from Krieghund, you always have a great prospective of these type of proposals (plus your opinion is respected).
Krieghund wrote:I'm not opposed to the idea of limiting scrambling from airbases in theory. However, if it is limited some consideration should be given to the idea of lifting the restriction of one airbase per territory.
Japan depends heavily on the protection of scrambled air units for its defense. Reducing this capability would force it to retain more ships in its home waters, decreasing its ability to project force and threaten the Allies. While I am not opposed to such a change from a "realism" point of view, it would have a pronounced effect on game balance, which would need to be addressed.
Allowing up to two AB on a tt if it meats the requirements of say a major IC (3 or more ipc's) would be a nice fix for Japan (If indeed AB are maxed out at 6 air units). Might be a problem in Europe (see below). Another thing to consider is that an AB built on Korea would also protect zs 6 if indeed you are able to scramble from a coastal tt AB (say 2 units). To help Japan out you could also increase the amount of Kami's it gets. You could also allow only Japan to have two AB's to double its capacity (I know Larry's not into special cases though).
Krieghund wrote:
Allowing even limited scrambling from coastal territories would be a real game-changer. The entire dynamic of the game would be affected. Also, from a "realism" point of view, I'm not sure how limited scrambling is much different from no scrambling. What's the justification for the limit? How do you justify excluding scrambling to adjacent territories as well as sea zones? Again, this is not something I oppose in principle, but I am concerned about the far-reaching impact it would have on game play.
I think that if we do go with a limited # of units able to scramble to sz of a coastal tt w/AB, we should also include the land tt's adjacent to it. It should also include a tt w/AB that is land locked. This wasn't in the forefront of my argument, but was hinted. As far as "realism", it isn't real to allow some AB this unique ability (islands), but not others.
As I pointed out earlier I feel that the island AB's should have some practical limits. Half because of the number of aircraft that one unit represents vs how many planes a base could rally. The other half would be for game play, and abuse. The scramble is in part replacing ships in defensive positions. Using air units are more economical (rolls at a 4), plus it gives you more range. I'm seeing a trend towards just a couple ships protected by swarms of aircraft in the Pacific.
The reason I would put more of a limit (say 2 units per adjacent sz or land tt-max of 6 total units per AB) is more for game play in Europe. A sz can have 3-4 tt adjacent to it. Buying a couple of AB would give certain sz to much cover in Europe IMO (not to mention multiple AB's on inland tt). Allowing just 1-2 units to scramble from these continental AB's is going to have a pretty big impact IMO. If we unleash the same limits I proposed to island AB's allowing 6 units to go to any one adjacent sz/land tt or split up into multiple zones, I think it would be overwhelming. It would over complicate the game more when you would have to account for 6 or more aircraft coming into your battle. I think it should be an asset to aid you in your defense, but not make up the whole package.