A&A: Resistance to the digital age

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Tralis
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Re: A&A: Resistance to the digital age

Post by Tralis » Mon Jul 26, 2010 2:57 pm

Staring at a monitor while moving a plastic sensor and punching keys can never hope to replace the experience of sitting face to face with friends over a table, sharing food, and moving little miniatures around. One is much more lonely and isolating. I much prefer to see my friends in person when I can. You sound very lonely, Dr. Fager.

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Re: A&A: Resistance to the digital age

Post by Imperious leader » Mon Jul 26, 2010 3:09 pm

This is not the type of game that is preferred as a computer game. Why? Because it is designed as a family game, a social game like Monopoly or Risk. I would never again play Monopoly or Risk on a computer ( though i have done this and it was not even half the game as a OTB style).

People are drawn the the aesthetics of having bits of plastic and a neat large map to roll dice on.

Would you rather play poker online or face to face?

Craps?

Blackjack?

Slot machine?

Nothing beats the actual playing with other people at the same table using the equipment.

Would you rather play basketball on a court or play it on a computer?

Sometimes people have to get real. They already got online AA and it can't even sustain itself economically. The people who play AA have already spoken with their pocketbooks.

The fact is they also made a game in 1998 and it obviously didn't do well enough to produce another like it. The boardgames sold better and they kept making them, while the computer version remains a free product.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

DrFager
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Re: A&A: Resistance to the digital age

Post by DrFager » Mon Jul 26, 2010 3:26 pm

Tralis wrote:Staring at a monitor while moving a plastic sensor and punching keys can never hope to replace the experience of sitting face to face with friends over a table, sharing food, and moving little miniatures around. One is much more lonely and isolating. I much prefer to see my friends in person when I can. You sound very lonely, Dr. Fager.
Spare me the dramatics. Nobody is arguing in favor of one or the other. They can certainly compliment each other and serve to attract new people into other areas.

DrFager
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Re: A&A: Resistance to the digital age

Post by DrFager » Mon Jul 26, 2010 3:43 pm

Imperious leader wrote:This is not the type of game that is preferred as a computer game. Why? Because it is designed as a family game, a social game like Monopoly or Risk. I would never again play Monopoly or Risk on a computer ( though i have done this and it was not even half the game as a OTB style).

People are drawn the the aesthetics of having bits of plastic and a neat large map to roll dice on.

Would you rather play poker online or face to face?

Craps?

Blackjack?

Slot machine?

Nothing beats the actual playing with other people at the same table using the equipment.

Would you rather play basketball on a court or play it on a computer?

Sometimes people have to get real. They already got online AA and it can't even sustain itself economically. The people who play AA have already spoken with their pocketbooks.

The fact is they also made a game in 1998 and it obviously didn't do well enough to produce another like it. The boardgames sold better and they kept making them, while the computer version remains a free product.
Online gambling has never been bigger, so thats not exactly the best example. In theory everyone would like to play face to face, but online gaming drives in more money than live table games. Largely in part for convenience and otherwise for practical purposes. (ie you can get action any time you want, but say getting a group together for A&A at any given time is not practical)

Granted I understand economics drive the decision, but thats not entirely what I'm asking Larry. Im wondering where Larry thinks his game fits in the broad gaming community (both physical and digital), what the lack of presence in either could do to the franchise long-term, how much emphasis does he place in getting back in the digitnal gaming market, does he believe the board game will always thrive exclusively in the physical market, if not what steps is he taking to address that.

Again, Im not harping or demanding answers. I'd just like to hear Larry speak on the topic, about the prior game, the absence since, future prospects and more importantly, where he sees the franchise going long term (Not next year, but ten years from now) and where does he see video games fitting in to that vision.

ComradeKev
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Re: A&A: Resistance to the digital age

Post by ComradeKev » Mon Jul 26, 2010 3:58 pm

DrFager wrote:Its just hard to beleive that a group of fans (TripleA) with no budget and only the desire to see the game progress in the modern age are left to represent the series by themselves. They should really be commended for their efforts, but as long as they are the only ones doing anything about progressing A&A, the series will always be overlooked by a newer generation.
I haven't been over here on Larry's site for several months. I want to say thanks to you for your kind words on behalf of all the people who are continuing to make TripleA a successful community- regardless of Hasbro's efforts to shut us down.

Kevin
Lead Developer, TripleA

AxisGirl
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Re: A&A: Resistance to the digital age

Post by AxisGirl » Mon Jul 26, 2010 5:27 pm

Thats asking a lot though Dr faber. I think the others on the forum answered it perfectly.

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Re: A&A: Resistance to the digital age

Post by DrFager » Mon Jul 26, 2010 5:42 pm

AxisGirl wrote:Thats asking a lot though Dr faber. I think the others on the forum answered it perfectly.
I suggest you reread my first post and then if neccesary my direct response to you on page 1. All that has been speculated on is "Why hasnt there been another game" which is but a small portion of what I'm asking and certainly none of those posters are whom I addressed the topic to. (Larry)

Im interested in Larry's mindest on the topic, his views on the franchises exposure in the digital market, what role it will play in the future of the game, his long term vision for the franchise and how he plans to get it there etc.

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Re: A&A: Resistance to the digital age

Post by Imperious leader » Mon Jul 26, 2010 6:26 pm

Online gambling has never been bigger, so thats not exactly the best example
No its a perfect example: People gamble to make money, but you are confusing making money with playing for fun. People who visit Vegas do it for the fun. If they wanted to gamble they would easily play online. Vegas would then go away and casinos would dry up.

People enjoy playing live. I play in Poker tournaments and even played at WSOP in 2003. I also play tournament Chess until about 2005. Anybody who is anybody in these can tell you its much more fun playing with other people than say sitting at the computer.

The thing is people do both and the live aspect is much more desired. IN the AA world this is more so because AA was designed to be played with teams in a social atmosphere. Thats the bottm line why they are successful as boardgames and not so much as online games.

So this 'resistance' is really nothing except a matter of economics. If the money was in it it would have already been done. Right now its free at gametable.com. This and a few other free sites are the only online platform that can support this game and sustain it.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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