Post
by Larry » Thu Jul 30, 2009 10:19 pm
Hi IL,
The movement sequence is the same as usually found in Axis & Allies games… an axis or allied power followed by one of the players from the opposing side (in other words alternating turns). Not all Axis and all Allies as you seem to be suggesting. I like the system you are referring to but frankly this would have really been too radical a change to the more or less established game system.
There will be a dedicated French infantry unit. The rest of the French units will be made up of various existing unit types. All French units will be a different color – probably some kind of blue-ish color.
You collect income at the beginning of your turn… again, this is simply an established A&A system. It works and heck… I like it that way.
The Italians will pretty much be the same as found in Anniversary.
Mechanized infantry (1/2/2 – cost 4) will be represented with half-tracks. Allies M-3’s and Axis powers will use the SdKfz 251. Oh, and Russia has its own half track as well (if I remember correctly). They can blitz with tanks.
You can invade Sweden or any neutral country frankly. There will be three types of neutrals… True neutrals, Pro-Axis and Pro-Allies. Their standing armies will be listed on the map and appear should they be attacked. Invade Sweden, a true neutral, and perhaps all the other True neutrals become pro-something else. Get my drift?
The board(s) will be the biggest maps ever produced. Two words come to mind… “huge” and “amazing”. When combining the two games… because you can, five words come to mind… “huge, huge” and "Amazing, amazing... amazing"…
Yes there will be an ANZAC power – It will/can be, controlled by a dedicated player.
There are no specific neutral pieces. Neutral territories will be represented on the map in one of 3 possible colors. The specific color depends on their neutrality status.
France gets its national tokens… it gets its colonies that are all over Africa in AAE and a couple of places in the AAP game (French Indo-China and New Hebrides) It has its own dedicated colored units. If captured by the initial German blitzkrieg its surviving units are controlled by one of the allied players – probably the British player. If France is liberated it recovers its liberated factories and goes back to war against the axis as any major power would.
The biggest new pieces, in terms of number and game play are what I call Tac-bombers.
At sea they are considered torpedo and/or dive bombers and on land they are strictly dive bombers. A couple of examples of the different aircraft represented… the Stuka (of course), the Japanese Val, the American Avenger, the British Mosquito, and … the Russian IL2. They are expensive (11) but when combined with armor… They attack at 4!, otherwise it has a 3/3 with a range of 4. It’s blitz time. Bye, bye France. At sea, or during sea battles, it selects its target for the first round of battle.
By the way… AAE40 begins shortly after Dunkirk. Germany, on its first turn will probably be launching the Battle of France. Belgium, Holland, Denmark and Norway have just been successfully invaded and are occupied. AAP40 will also begin at around that same period (19 months before Pear Harbor). The Japanese can attack any time, but are they really ready? As the controlling Japanese player you decide when and how.