Search found 54 matches

by MarkVIIIMarc
Thu Nov 25, 2010 6:20 pm
Forum: Axis & Allies: Pacific 1940
Topic: Alpha + // Play test version
Replies: 490
Views: 165751

Re: Alpha + // Play test version

Ok, I simply am not able to keep up with all of the variations and suggestions that everyone is making and what Larry has ACTUALLY decided. What is going on inside this thread is not currently updated on the front page setup/rules changes. Larry, I have a new game beginning Friday night and we want...
by MarkVIIIMarc
Wed Nov 24, 2010 11:02 pm
Forum: Axis & Allies: Global 1940
Topic: Alpha+ game 1
Replies: 7
Views: 4550

Re: Alpha+ game 1

The Russians pushed the 18 infantry, a lone tank and the AA gun into Amur on a turn which Japan also had an opportunity to kill a Chinese stack and had to counter some Americans in the South Pacific. Japan decided victory lays in killing ground units I suppose. They killed fifteen or so Chinese with...
by MarkVIIIMarc
Tue Nov 23, 2010 5:29 am
Forum: Axis & Allies: Global 1940
Topic: Alpha+ game 1
Replies: 7
Views: 4550

Alpha+ game 1

What a weird air base world we live in! Through five rounds we have a pretty exciting game. Germany was able to handily destroy the Royal Navy G1. Now they are matched up even with the Russians and threatening to break out north past Lenningrad. Italy is well established in North Africa. They have a...
by MarkVIIIMarc
Mon Nov 22, 2010 3:49 pm
Forum: Talk to Larry
Topic: Global 1940 Optional Victory Condition Change.
Replies: 15
Views: 9801

Re: Global 1940 Optional Victory Condition Change.

I like the idea of victory cities taking away some Objective money. It is an acceptable alternative to the six victory city rule which I like also. So many options, what to do! ! ! Playtest them all is the answer. Hmmm, activity or lack thereof in sea zones in the Pacific is a problem. Take money aw...
by MarkVIIIMarc
Thu Nov 18, 2010 7:37 pm
Forum: Axis & Allies: Global 1940
Topic: 1st game with beta rules
Replies: 21
Views: 9718

Re: 1st game with beta rules

Just pay attention to the threads from Larry for what he wants to try out. Infrastructure, we played without the new scramble rule. I am probably going to give things a few tries w/o them see how it goes. One effect of the limited scrambling around Japan is they would need a larger defensive perimit...
by MarkVIIIMarc
Thu Nov 18, 2010 3:57 pm
Forum: Axis & Allies: Pacific 1940
Topic: SCENARIO ALPHA PACIFIC 40
Replies: 358
Views: 138499

Re: SCENARIO ALPHA PACIFIC 40

I'm fine with the current scramble rule. It forces America to go after Japanese money and not just plow into the Japanese Fleet. Agree with the others changing it would require 1-more German subs or air units. More Japanese subs and naval units. BTW, I wouldn't be adverse to trading 2 Japanese Fight...
by MarkVIIIMarc
Thu Nov 18, 2010 3:46 pm
Forum: Axis & Allies: Global 1940
Topic: 1st game with beta rules
Replies: 21
Views: 9718

Re: 1st game with beta rules

Larry, the game played great. I don't think there is a need for a major change from the Alpha+ too quickly. Japan was able to push into Siberia rather easily with units provided at start up but it may be a poison pill. As them planes wandered into Siberia they were useless in helping the Imperial Fl...
by MarkVIIIMarc
Thu Nov 18, 2010 11:02 am
Forum: Axis & Allies: Global 1940
Topic: 1st game with beta rules
Replies: 21
Views: 9718

Re: 1st game with beta rules

The Japanese player has a predisposition to want to play to strategic military victory instead of victory cities is true. Let me count...Tokoyo, Shanghai, Hong Kong, Honolulu, Manilla, Sidney, Calcutta.. Yeah, 6 victory cities had America worried. America decided to defend Hawaii otherwise Japan cou...