Search found 123 matches

by Black_Elk
Tue Feb 04, 2014 7:33 pm
Forum: Axis & Allies 1942 2nd Edition
Topic: 2nd Edition Economy
Replies: 6
Views: 8798

Re: 2nd Edition Economy

I like a safe factory behind the Urals, or other ideas for map redesigns. But on the 1942 2ed board as it is, if you go strict Non-Aggression pact (where basically G has to take Moscow to prevail in the endgame) you kind of hamstring the Axis. Makes the north critical because if you can push the Ger...
by Black_Elk
Tue Jan 14, 2014 10:43 pm
Forum: Axis & Allies: Anniversary Edition
Topic: AA50 REPRINT PETITION
Replies: 132
Views: 71293

Re: AA50 REPRINT PETITION

Bought one last time, but I would buy another right now for sure. It is the best game to date, and the best looking, even if the china rules still drive me insane! :)

If re-issued please give us the paper money? It's important, just like the plastic factories. These things make a difference to me
by Black_Elk
Tue Jan 14, 2014 6:32 pm
Forum: Axis & Allies 1942 2nd Edition
Topic: Balance Issues in 1942.2
Replies: 22
Views: 26089

Re: Balance Issues in 1942.2

A pre-placement bid is the standard way to re-balance an A&A board. I've never much liked bids, because an extra unit on a key battle can dramatically alter the variability of first round attacks, but since Bidding has been the traditional way, most people still opt for it. in 1942 sec ed. the stand...
by Black_Elk
Tue Jan 14, 2014 5:18 pm
Forum: Axis & Allies 1942 2nd Edition
Topic: 2nd Edition Economy
Replies: 6
Views: 8798

2nd Edition Economy

I know many people have moved on already to the 1940 games, or are playing AA50, but I still consider this board the current flagship board for the franchise. It's the only one you can buy at most chain stores, it remains reasonably priced, the scale is manageable (two sessions on the physical board...
by Black_Elk
Thu Sep 12, 2013 1:51 am
Forum: General Discussion
Topic: How to think about Maps, (and IPC distribution)
Replies: 24
Views: 22702

Re: How to think about Maps, (and IPC distribution)

It may be instructive at this point, since I tried to give examples of how I think the gameplay would work with the changes proposed, to pause here and take a look at how the gameplay works now. The US player generally ignores the zero ipc islands, unless they are already on the route that the USA i...
by Black_Elk
Tue Sep 10, 2013 10:16 pm
Forum: General Discussion
Topic: How to think about Maps, (and IPC distribution)
Replies: 24
Views: 22702

Re: How to think about Maps, (and IPC distribution)

Hehe good, because I will in no way take your applause as a sign to give up the podium and get off the stage :) OK lets just stick with Hawaii for a second, because you see no advantage to a starting Factory there, and I do. So let me explain how I would use it, if I was USA, or Japan. Lets just ass...
by Black_Elk
Mon Sep 09, 2013 12:03 pm
Forum: General Discussion
Topic: How to think about Maps, (and IPC distribution)
Replies: 24
Views: 22702

Re: How to think about Maps, (and IPC distribution)

ps. Ok let me just shift gears for half a minute. I don't want to argue in a circle, presenting this stuff as axiomatic. If you stick with with me I think I can explain why I think what think, regarding the starting factory. Forget everything else that's been discussed in this thread and just think ...
by Black_Elk
Mon Sep 09, 2013 11:26 am
Forum: General Discussion
Topic: How to think about Maps, (and IPC distribution)
Replies: 24
Views: 22702

Re: How to think about Maps, (and IPC distribution)

Just perhaps, you might be underestimating the utility of a starting factory, and the draw it would have as a VC high value target. I disagree with the assessment that the game is too inflexible to make this work. I mean, if I thought it wouldn't work, I wouldn't keep trying here hehe. This isn't in...