Search found 123 matches

by Black_Elk
Tue Jul 08, 2014 1:19 pm
Forum: Axis & Allies: Anniversary Edition
Topic: Victory Cities:
Replies: 11
Views: 16730

Re: Victory Cities:

Interesting thought on VC as the only production centers, but the game has evolved to where islands like Philippines or Hawaii aren't eligible for IC anymore (I think that is a good thing). I think the 1940 games introduced a level of complexity and a level of nuance with respect to production rule...
by Black_Elk
Tue Jul 08, 2014 2:47 am
Forum: Axis & Allies: Anniversary Edition
Topic: Victory Cities:
Replies: 11
Views: 16730

Re: Victory Cities:

This is how I use VCs The Victory City replaces the factory unit. All VCs are given a starting factory, and no new factories may be purchased beyond these Victory Cities. This grantees that all VCs are significant to the gameplay (whether or not you choose to pay attention to them in determining vic...
by Black_Elk
Tue Jul 08, 2014 2:01 am
Forum: Talk to Larry
Topic: Removing Factories: Replacing them with VCs
Replies: 9
Views: 11928

Removing Factories: Replacing them with VCs

This is my idea, get rid of the factory unit altogether. Instead have Victory Cities serve as factories, which produce units up to the printed IPC value. I see several advantages to doing this... 1. Saves space, no need for an actual unit. 2. Makes VCs significant in terms of the gameplay mechanics ...
by Black_Elk
Thu Jun 05, 2014 6:27 am
Forum: Axis & Allies: Anniversary Edition
Topic: How I play AA50: 18vc starting factories
Replies: 2
Views: 11913

How I play AA50: 18vc starting factories

All VCs are given a starting factory No new production may be purchased China moves first in the turn order 41: China, Germany, Russia, Japan, Britain, Italy, America (back to China) 42: China, Japan, Russia, Germany, Britain, Italy, America (back to China) Bid for additional Chinese infantry, limit...
by Black_Elk
Thu Mar 27, 2014 12:17 am
Forum: Axis & Allies 1941
Topic: Balance Issues?
Replies: 60
Views: 52215

Re: Balance Issues?

I think the addition of the artillery unit would go a long way towards promoting overall balance. This is a bigger issue than anything to do with the unit set up. Additional destroyers and infantry are all well and good, but it is the lack of the artillery unit, which pushes the game into the old di...
by Black_Elk
Tue Mar 04, 2014 1:13 am
Forum: Axis & Allies 1941
Topic: Fighter camping
Replies: 0
Views: 16449

Fighter camping

I'm not sure if this is an exploit, or a balancing mechanism that was thought out beforehand, but in practically every game I have seen these things happen frequently enough... W. Allied fighters defending Moscow while threatening Berlin 3 moves Japanese fighters defending Berlin while threatening M...
by Black_Elk
Fri Feb 28, 2014 7:12 pm
Forum: General Discussion
Topic: Why Hawaii matters
Replies: 4
Views: 10219

Why Hawaii matters

I would like to outline my simple argument for Hawaii Please note the historical map below, the curious projection of which, helps to illustrate why Hawaii means what it means, when the Japanese Empire is at war with the United states... This is all I'm saying... Hawaii 1 ipc, Borneo 1, Dutch East I...
by Black_Elk
Tue Feb 04, 2014 8:38 pm
Forum: Axis & Allies 1942 2nd Edition
Topic: 2nd Edition Economy
Replies: 6
Views: 8835

Re: 2nd Edition Economy

Could you simplify the rule further, so that the Non Aggression Pact is only in effect until the first capital falls? Because that seems like it would leave more options for the endgame.