Search found 27 matches

by SkyPilot
Wed Jan 12, 2005 1:22 pm
Forum: Advanced - Axis & Allies:3rd Stage
Topic: Submarine - Strikes: "On Station"
Replies: 38
Views: 28524

Great rules!

Larry, these sub rules are fantastic. Simple, clear and concise. Love 'em. Each destroyer, cruiser and aircraft (fighters and bombers) present can also roll up to 2 dice. I read this twice and then noticed cruisers were slipped in there. Could you tell us why you chose the cruiser to be included wit...
by SkyPilot
Wed Jan 05, 2005 2:59 am
Forum: Advanced - Axis & Allies:2nd Stage
Topic: Amphibious Assaults
Replies: 19
Views: 7072

Skypilot – you’re trying to get out of the box – keep going. Larry, getting out of the box pretty much rides on your decision about the number of pieces in a given territory or number of combat rounds. Only then could I climb out, crush and recycle that box. I'm also in favor of the idea of both si...
by SkyPilot
Tue Dec 28, 2004 2:41 pm
Forum: Advanced - Axis & Allies:2nd Stage
Topic: Rail Road system
Replies: 55
Views: 39177

it seems if its not yours, then its not good enough...which is starting to turn me off, i say, how many others are turned off by it, but dont say anything... In response to this, is there any need for 3000-word posts? Man I detest sifting through these. As soon as I see an uber-long post, I scroll ...
by SkyPilot
Tue Dec 28, 2004 10:13 am
Forum: Advanced - Axis & Allies:2nd Stage
Topic: Amphibious Assaults
Replies: 19
Views: 7072

Re: Amphibious Assaults

You might even go so far as to allow this continue to the second and subsequent combat rounds if the attacker cannot meet certain conditions, but I am not quite sure what they might be. Good ideas Krieghund. Perhaps one condition of establishing this beachhead falls into Larry's reinforcement syste...
by SkyPilot
Tue Dec 28, 2004 1:30 am
Forum: Advanced - Axis & Allies:2nd Stage
Topic: Ports
Replies: 22
Views: 15628

Imperious leader wrote:i like what they did in avalon hills Third Reich. One of the bast games ever made. The victory cities and ports in that game are what id like to see here.Flawless.
Could you explain how they worked for those of us who don't own this game? Then we can actually expand on it's system...
by SkyPilot
Wed Dec 22, 2004 9:48 pm
Forum: Advanced - Axis & Allies:2nd Stage
Topic: Combined Arms
Replies: 64
Views: 37401

adlertag has some great ideas for combined arms here, which I am much in favour of. An extention of the inf-art combo seems natural for the advanced game.

My concern is what happens when you lose one of said units; do you shift the others down the "combat value" line?
by SkyPilot
Wed Dec 22, 2004 12:15 pm
Forum: Advanced - Axis & Allies:2nd Stage
Topic: Aircraft Carriers and Battleships
Replies: 34
Views: 25073

Flashman wrote:It also seems logical (and historical!) that, if it takes two hits to sink a cap ship, that it should take two turns to build one.
A one-turn, two-hit ship is more than likely the reason they're expensive. No complaints on our end..
by SkyPilot
Wed Dec 22, 2004 12:09 pm
Forum: Advanced - Axis & Allies:2nd Stage
Topic: Armour breakdowns
Replies: 8
Views: 11788

I think your proposal just added 4 hours to the game.