Search found 67 matches
- Tue Dec 11, 2007 1:15 pm
- Forum: Talk to Larry
- Topic: A&A Market Garden Interest-Ideas
- Replies: 15
- Views: 8364
- Fri Nov 30, 2007 8:41 am
- Forum: Advanced - Axis & Allies:2nd Stage
- Topic: Rail Road system
- Replies: 55
- Views: 46323
The way its done on another game (not mine) is the SR capacity is equal to the value of the territory and each passing unit reduces this capacity by ONE in each territory you move the unit thru. Is that grigsby's world at war? I love that game - kind of like the ultimate version of Axis and Allies,...
- Fri Nov 30, 2007 8:39 am
- Forum: Advanced - Axis & Allies:2nd Stage
- Topic: Rail Road system
- Replies: 55
- Views: 46323
I agree about not limiting rail movement by national ratings… How about building rail tokens with an associated IPC cost - these can then be spent to move units - perhaps one token per unit per zone, or one unit any number of land-linked zones. Air tokens can be attacked as opposed to the ICs durin...
- Fri Nov 30, 2007 8:35 am
- Forum: Advanced - Axis & Allies:3rd Stage
- Topic: Submarine - Strikes: Sub Hunting
- Replies: 12
- Views: 31117
Level bombers never once sunk a submarine unless it was sitting in a harbor Coastal command used American B-17s and B-24's to great effect... depends how we interpret the air peice. Bombers I assumed to be a mix of heavy and medium bombers, hence the flexibility of tactical and strategic use. The p...
- Thu Nov 29, 2007 11:55 am
- Forum: Axis & Allies: Deluxe [ON GOING DISCUSSION]
- Topic: Infantry Pieces
- Replies: 7
- Views: 7848
Re: Infantry Pieces
New British infantry (European theatre uniform) If only one change is made - then this is a must!!! I prefer the idea of keeping the national colour the same - very few of the people I play know the difference between the tanks/units anyway, so it wouldn't matter to them and they would just insist ...
- Sun Nov 25, 2007 6:27 pm
- Forum: Game Photo's & MAP's
- Topic: Professor Flashy's 20 Point Formula
- Replies: 55
- Views: 41536
But the game does not do 'what -ifs' ..Rather it sticks to the actual war as it was fought. Well.... kind of! I like the desinger notes where Harris says he is an artist and creates games with a broad brush stroke. The areas are so huge, the dice variables so many - that we veer widely from 'what a...
- Sat Nov 24, 2007 8:02 pm
- Forum: House Rules
- Topic: Terrain Modifiers
- Replies: 14
- Views: 11130
- Sat Nov 24, 2007 2:19 pm
- Forum: House Rules
- Topic: submarine versus fighter.
- Replies: 4
- Views: 5062
Personally, I think the rule in A&AE, of preventing Fighters from attacking Subs unless there is a friendly destroyer present, should be applied in A&A and A&AR; after all, Subs spend most of their time submerged, and how is a Fighter supposed to know where to look for the Sub, without another ship...