Search found 3 matches

by conroy
Wed Feb 16, 2011 1:01 pm
Forum: Axis & Allies: Global 1940
Topic: Theory Crafting For Alpha.+3
Replies: 72
Views: 27559

Re: Theory Crafting For Alpha.+3

Well it makes midway one of the most important zero ips territories in the pacific. It makes island hopping even more strategically important aside from the NO. If japan takes it and puts planes on it would block a one turn move to japan.
by conroy
Tue Feb 15, 2011 6:28 pm
Forum: Axis & Allies: Global 1940
Topic: Theory Crafting For Alpha.+3
Replies: 72
Views: 27559

Re: Theory Crafting For Alpha.+3

If you stick to the original oob def for island (a territory completely surrounded by one seazone) it wouldn't really have many implications in Europe except Malta, which would be fantastic in my opinion. (and maybe iceland???)
by conroy
Tue Feb 08, 2011 8:23 pm
Forum: Axis & Allies: Global 1940
Topic: Theory Crafting For Alpha.+3
Replies: 72
Views: 27559

Re: Theory Crafting For Alpha.+3

In regards to the one turn move from hawaii to japan, I would like to see a rule i thought made alot of sense since i first played pacific. Japan took all the islands to keep a strategic perimeter. theyre strategic because they have air bases. so my vote is to have planes on islands with an airbase ...