Search found 85 matches

by ChristophfromGermany
Wed Dec 18, 2019 8:36 am
Forum: Axis & Allies: Anniversary Edition
Topic: AA50 national production chart...with national objectives?
Replies: 2
Views: 8597

Re: AA50 national production chart...with national objectives?

Hello Imperious Leader, I would be interested in the link to that Chart if it is still available. I searched the forum at AA.org but couldn't find it. Neither in the Anniversary Edition forum nor in the customization forum. Thanks in advance and merry X-mas and a happy new year (in 2020 we will cele...
by ChristophfromGermany
Wed Dec 11, 2019 6:29 am
Forum: Axis & Allies: Anniversary Edition
Topic: Battleships & the hit that never was....
Replies: 7
Views: 4797

Re: Battleships & the hit that never was....

Hello Nexus, interesting thoughts indeed! You nailed the problem: Axis & Allies is all about finding the right balance between historical accuracy and an even game for both sides. Some of your thoughts are already operational house rules in our game :D Cheaper sea units are important in order to boo...
by ChristophfromGermany
Mon Dec 09, 2019 2:06 pm
Forum: Axis & Allies: Anniversary Edition
Topic: Battleships & the hit that never was....
Replies: 7
Views: 4797

Re: Battleships & the hit that never was....

30 IPC for one unit in a game where some nations have only 10 or 17 IPC as starting income seems to be sort of over the top. I have thought of a super battleship too, but I have not introduced it to my House Rules yet. In general, I went the other way and made sea and air units cheaper: Battleships ...
by ChristophfromGermany
Mon Dec 09, 2019 1:41 pm
Forum: Axis & Allies: Anniversary Edition
Topic: How I play AA50: 18vc starting factories
Replies: 2
Views: 11893

Re: How I play AA50: 18vc starting factories

Hi Black_Elk, as I have mentioned in a different thread, I have adopted your idea of 18 vc starting factories and see a lot of advantages in doing so. Just one question: Do you have any placement limits for factories? In our set of House Rules every factory may only produce units four times the IPC ...
by ChristophfromGermany
Mon Dec 09, 2019 10:22 am
Forum: Axis & Allies: Anniversary Edition
Topic: Battleships & the hit that never was....
Replies: 7
Views: 4797

Re: Battleships & the hit that never was....

There is an easy fix for that bug: players are not allowed to assign two hits in a row to a Battleship. If there are only BB in a battle, two hits mean one ship is going down instead of two being damaged.
by ChristophfromGermany
Mon Dec 09, 2019 9:44 am
Forum: Axis & Allies: Anniversary Edition
Topic: Neutrals (and how to influence them)
Replies: 0
Views: 6625

Neutrals (and how to influence them)

Hi everyone, we have come up with an interesting House Rule to integrate the political dimension of warfare in WWII. Neutrals are neutral – until either the Axis or the Western Allies gain a certain income level. Then they can roll a dice and get a 50:50 chance to draw Spain and Sweden (Axis) or Sau...
by ChristophfromGermany
Mon Dec 09, 2019 9:32 am
Forum: Axis & Allies: Anniversary Edition
Topic: National Objectives:
Replies: 26
Views: 19345

Re: National Objectives: / Changes to USSRs NOs

Hi everyone, I cannot express how much I love the National Objectives. They really add something great to the game. A&A Anniversary Edition without NOs is like a good meal without fresh herbs and spices. We always start in 1941 and play with nearly all NOs right as they are. The only NOs that I chan...
by ChristophfromGermany
Mon Jul 16, 2018 3:43 am
Forum: Axis & Allies: Anniversary Edition
Topic: Victory Cities:
Replies: 11
Views: 16677

Re: Victory Cities:

Now I have played some more A&A Anniversary Edition games (1941 scenario) with industrial complexes on every victory city. We use a limit of four times the IPC value of the territory as a production limit and no further ICs in the game other than the 18 VCs. It is hell of a game now! Very balanced a...