Search found 85 matches
- Wed Dec 18, 2019 8:36 am
- Forum: Axis & Allies: Anniversary Edition
- Topic: AA50 national production chart...with national objectives?
- Replies: 2
- Views: 9204
Re: AA50 national production chart...with national objectives?
Hello Imperious Leader, I would be interested in the link to that Chart if it is still available. I searched the forum at AA.org but couldn't find it. Neither in the Anniversary Edition forum nor in the customization forum. Thanks in advance and merry X-mas and a happy new year (in 2020 we will cele...
- Wed Dec 11, 2019 6:29 am
- Forum: Axis & Allies: Anniversary Edition
- Topic: Battleships & the hit that never was....
- Replies: 7
- Views: 5536
Re: Battleships & the hit that never was....
Hello Nexus, interesting thoughts indeed! You nailed the problem: Axis & Allies is all about finding the right balance between historical accuracy and an even game for both sides. Some of your thoughts are already operational house rules in our game :D Cheaper sea units are important in order to boo...
- Mon Dec 09, 2019 2:06 pm
- Forum: Axis & Allies: Anniversary Edition
- Topic: Battleships & the hit that never was....
- Replies: 7
- Views: 5536
Re: Battleships & the hit that never was....
30 IPC for one unit in a game where some nations have only 10 or 17 IPC as starting income seems to be sort of over the top. I have thought of a super battleship too, but I have not introduced it to my House Rules yet. In general, I went the other way and made sea and air units cheaper: Battleships ...
- Mon Dec 09, 2019 1:41 pm
- Forum: Axis & Allies: Anniversary Edition
- Topic: How I play AA50: 18vc starting factories
- Replies: 2
- Views: 12293
Re: How I play AA50: 18vc starting factories
Hi Black_Elk, as I have mentioned in a different thread, I have adopted your idea of 18 vc starting factories and see a lot of advantages in doing so. Just one question: Do you have any placement limits for factories? In our set of House Rules every factory may only produce units four times the IPC ...
- Mon Dec 09, 2019 10:22 am
- Forum: Axis & Allies: Anniversary Edition
- Topic: Battleships & the hit that never was....
- Replies: 7
- Views: 5536
Re: Battleships & the hit that never was....
There is an easy fix for that bug: players are not allowed to assign two hits in a row to a Battleship. If there are only BB in a battle, two hits mean one ship is going down instead of two being damaged.
- Mon Dec 09, 2019 9:44 am
- Forum: Axis & Allies: Anniversary Edition
- Topic: Neutrals (and how to influence them)
- Replies: 0
- Views: 7001
Neutrals (and how to influence them)
Hi everyone, we have come up with an interesting House Rule to integrate the political dimension of warfare in WWII. Neutrals are neutral – until either the Axis or the Western Allies gain a certain income level. Then they can roll a dice and get a 50:50 chance to draw Spain and Sweden (Axis) or Sau...
- Mon Dec 09, 2019 9:32 am
- Forum: Axis & Allies: Anniversary Edition
- Topic: National Objectives:
- Replies: 26
- Views: 21266
Re: National Objectives: / Changes to USSRs NOs
Hi everyone, I cannot express how much I love the National Objectives. They really add something great to the game. A&A Anniversary Edition without NOs is like a good meal without fresh herbs and spices. We always start in 1941 and play with nearly all NOs right as they are. The only NOs that I chan...
- Mon Jul 16, 2018 3:43 am
- Forum: Axis & Allies: Anniversary Edition
- Topic: Victory Cities:
- Replies: 11
- Views: 17690
Re: Victory Cities:
Now I have played some more A&A Anniversary Edition games (1941 scenario) with industrial complexes on every victory city. We use a limit of four times the IPC value of the territory as a production limit and no further ICs in the game other than the 18 VCs. It is hell of a game now! Very balanced a...