Search found 297 matches

by turner
Wed Nov 26, 2014 10:28 pm
Forum: Axis & Allies WWI 1914
Topic: Austria-Hungary abbreviation confusion
Replies: 1
Views: 3300

Austria-Hungary abbreviation confusion

Pellulo writes: "Russia is tempted to turn flanks and cut off AH forces inside their empire by taking out or contesting Galicia" All I can think is "When did Avalon Hill get an army?" then I say "oh! Austria-Hungary." Anyone else have this problem with the AH abbreviation for Austria-Hungary. AHE wo...
by turner
Thu Jul 03, 2014 2:26 pm
Forum: General Discussion
Topic: Map Making
Replies: 1
Views: 8192

Map Making

IL and others which programs do you use to make your maps?

Which do you recommend.

I'm trying to make a Fall Blau map for a game I am making, and if I could do it on a computer it would be great.

Thanks
by turner
Sat May 10, 2014 10:29 am
Forum: Talk to Larry
Topic: Upcoming Games
Replies: 45
Views: 29976

Re: Upcoming Games

Axis and Allies 1939 with dedicated pieces for Axis and Allied Minors. Axis and Allies Eastern Europe with a huge board and new units like Heavy tanks, Self-Propelled Artillery, Tank Destroyers, SS Units, Guards Units, Romanian, Hungarian, Bulgarian and Italian Units. Different countries units have...
by turner
Tue May 06, 2014 7:20 am
Forum: Axis & Allies: Global 1940
Topic: Victory Territories
Replies: 3
Views: 7585

Re: Victory Territories

thanks Yope. The labels on the vc's just show why they were important, so for instance, Malta was important because it was a key Allied island. All of the vc's are targets and count for both Axis and Allied totals. When I listed the four cities together (Oslo, Stockholm, Helsinki, Glasgow) I was jus...
by turner
Sat May 03, 2014 9:09 pm
Forum: Axis & Allies: Global 1940
Topic: Victory Territories
Replies: 3
Views: 7585

Victory Territories

I have made a new list of victory cities. I think the idea of only having 8 victory cities on each side of the map limits strategies and makes the game last too long. With more victory cities you can have more options of where and when to attack and you can also encourage more historical play. You c...
by turner
Thu May 01, 2014 10:51 pm
Forum: General Discussion
Topic: Selecting Casualties
Replies: 0
Views: 20424

Selecting Casualties

I have come up with an idea about selecting casualties somewhat randomly. You would use the number of the hit to decide which unit is destroyed. It would work as follows: On a roll of 1 the lowest cost unit would be destroyed. On a roll of 2 the second lowest cost unit would be destroyed. On a roll ...
by turner
Mon Apr 14, 2014 11:40 pm
Forum: Talk to Larry
Topic: Waiting for Stalingrad/Barbarossa
Replies: 28
Views: 18067

Re: Waiting for Stalingrad/Barbarossa

IL - In your opinion what would have happened if Germany had been able to throw everything they had in the west into the East just before Kursk? Specifically,
their elite Armor force from Western Europe.
by turner
Mon Apr 14, 2014 8:30 pm
Forum: Talk to Larry
Topic: Waiting for Stalingrad/Barbarossa
Replies: 28
Views: 18067

Re: Waiting for Stalingrad/Barbarossa

IL you are cracking me up....lol :lol: You at least get what I am doing. Someone said that the Russians would have won the war all by themselves. That is just as ridiculous as saying the Americans and the British would have won the war all by themselves. Both sides helped each other out and even the...