Search found 68 matches

by Striker
Mon May 06, 2013 10:36 pm
Forum: Axis & Allies WWI 1914
Topic: Is the French fleet too big, and unlimited India builds
Replies: 44
Views: 21098

Re: Is the French fleet too big, and unlimited India builds

I'll add in a post on the 2 move vs. Strategic move debate. ...I found myself questioning the creditability of your report..... The reason I’m even getting into all this is because I don’t want to simply KILL what may be a great game mechanic because of one game report that made no sense to me espe...
by Striker
Mon May 06, 2013 3:22 pm
Forum: Axis & Allies WWI 1914
Topic: Is the French fleet too big, and unlimited India builds
Replies: 44
Views: 21098

Re: Is the French fleet too big, and unlimited India builds

I'll add in a post on the 2 move vs. Strategic move debate. I prefer the two move rule over the SM as it stands, for the reason that it helps a bit without *breaking* anything. It's an improvement over the OOTB rules but doesn't allow for what I consider to be game-breaking or at least "gamey" strat...
by Striker
Wed May 01, 2013 2:52 pm
Forum: Axis & Allies WWI 1914
Topic: Strategic Movements Mechanic
Replies: 126
Views: 43160

Re: Strategic Movements Mechanic

I also restate the the OOB rules do not mention explicitly how to handle moving into an empty enemy territory(It only talks about moving into an enemy territory that contains there enemy units). I know common sense dictates you take control of it, but "when" was the question due to me not being abl...
by Striker
Wed May 01, 2013 2:42 pm
Forum: Axis & Allies WWI 1914
Topic: Strategic Movements Mechanic
Replies: 126
Views: 43160

Re: Strategic Movements Mechanic

One thing to bear in mind when comparing land and sea movement is that sea zones generally tend to be about two or three times as large as territories on this map. As a result, sea movement is already faster than land movement even if land and sea units have the same movement rates. I full-heartedl...
by Striker
Wed May 01, 2013 2:33 pm
Forum: Axis & Allies WWI 1914
Topic: Strategic Movements Mechanic
Replies: 126
Views: 43160

Re: Strategic Movements Mechanic

See KYR's comments below. Additionally, remember that all movement is concluded before combat is conducted. Striker, the status of a territory is always determined as to what it was at the begining of the players turn, so even if you capture a hostile territory, its still considered hostile for all...
by Striker
Wed May 01, 2013 2:16 pm
Forum: Axis & Allies WWI 1914
Topic: Strategic Movements Mechanic
Replies: 126
Views: 43160

Re: Strategic Movements Mechanic

About to start a new test game . During the movement phase all land units can be moved into a maximum of 2 territories. However, movement into a hostile or contested territory can only be made during the unit's 1st movement. and such a move ends a unit's movements. How does this interact with enemy...
by Striker
Wed May 01, 2013 1:11 am
Forum: Axis & Allies WWI 1914
Topic: Strategic Movements Mechanic
Replies: 126
Views: 43160

Re: Strategic Movements Mechanic

Striker wrote : Naval movement being 5 standard: This absolutely made the "naval war" A quick cleanup operation for the allies. This means nothing... A concerted effort by the allies could generate the same results in a 2SZ game. Outnumbering the axis fleet severely, the allies used the additional ...
by Striker
Sat Apr 27, 2013 7:52 pm
Forum: Axis & Allies WWI 1914
Topic: Strategic Movements Mechanic
Replies: 126
Views: 43160

Re: Strategic Movements Mechanic

Well I don't know how many Americans came in but if only one of them died and you brought in more than 2 then the defender rolled poorly if there was one art and VERY poorly if he had more than one. 10+ Americans landed. The artillery support fire did nothing or next to nothing, but the ground comb...