Search found 487 matches

by Builder_Chris
Thu Jul 31, 2014 10:34 am
Forum: Axis & Allies: Global 1940
Topic: Japan....can they win the game on thier half?
Replies: 3
Views: 7990

Re: Japan....can they win the game on thier half?

In my experience, Japan always wins. It is almost impossible for the allies to win period. The axis always pulls ahead and the allies don't stand a chance. Unless the axis make a big mistake like invading strict neutrals, the allies can't win. This problem needs to be fixed. let me get this straigh...
by Builder_Chris
Fri Mar 21, 2014 1:43 pm
Forum: Axis & Allies: Global 1940
Topic: Japan....can they win the game on thier half?
Replies: 3
Views: 7990

Japan....can they win the game on thier half?

well, can Japan win the game on their half of the board? its been my experience and its my understanding from other players that unless your facing a noob, Japan doesn't have a chance of winning on their half of the board. Japan can get 4 VC no problem, they can get 5 VC a lot of games. its a very h...
by Builder_Chris
Tue Nov 26, 2013 1:15 pm
Forum: Axis & Allies: Global 1940
Topic: Convoy Disruptions, this is fair play?!?!
Replies: 21
Views: 18454

Re: Convoy Disruptions, this is fair play?!?!

That's exactly what I was starting to get at with the damage counters and it not being straight out of pocket I believe the damage done would need to be straight out of pocket because unlike facilities, buildings that can get damaged, building that use IPC to produce units, convoys in their simples...
by Builder_Chris
Mon Nov 25, 2013 11:44 am
Forum: Axis & Allies: Global 1940
Topic: Convoy Disruptions, this is fair play?!?!
Replies: 21
Views: 18454

Re: Convoy Disruptions, this is fair play?!?!

I agree but allowing the US, UK, Anzac, and Russia hit the same convoy zone, say off of Java, instead of the max 4 damage for the turn then it turns into a max of 4 for each nation. Meaning max of 16. The situation is worse for Germany and Italy who has trouble keeping a navy to do the sub hitting....
by Builder_Chris
Mon Nov 25, 2013 11:40 am
Forum: Axis & Allies: Global 1940
Topic: Convoy Disruptions, this is fair play?!?!
Replies: 21
Views: 18454

Re: Convoy Disruptions, this is fair play?!?!

So the idea with the IPC tokens or markers, whatever they would be called, is this. On a players collect income phase, they place tokens being shipped from, point A to point B, in sea zones with convoy symbols. For example: UK collect income phase, they place 7 IPC chips, with a unit roundel on top ...
by Builder_Chris
Sun Nov 24, 2013 2:10 pm
Forum: Axis & Allies: Global 1940
Topic: Convoy Disruptions, this is fair play?!?!
Replies: 21
Views: 18454

Re: Convoy Disruptions, this is fair play?!?!

My thought is similar to Yavid, convoy raiding would be enemy ships/planes attacking and sinking commerce shipping. Getting back to Builder_Chris, I gather you think that convoy raiding should be done on the perpetrators turn (like SBR), and the unit doing the raiding can't perform other attacks in...
by Builder_Chris
Sun Nov 24, 2013 2:08 pm
Forum: Axis & Allies: Global 1940
Topic: Convoy Disruptions, this is fair play?!?!
Replies: 21
Views: 18454

Re: Convoy Disruptions, this is fair play?!?!

My thought is similar to Yavid, convoy raiding would be enemy ships/planes attacking and sinking commerce shipping. Getting back to Builder_Chris, I gather you think that convoy raiding should be done on the perpetrators turn (like SBR) YES...I do think that , and the unit doing the raiding can't p...
by Builder_Chris
Sun Nov 24, 2013 1:22 pm
Forum: Axis & Allies: Global 1940
Topic: Convoy Disruptions, this is fair play?!?!
Replies: 21
Views: 18454

Re: Convoy Disruptions, this is fair play?!?!

I think Convoy Disruptions should be viewed as SBR and thus an attack. The both are units attacking the cash flow of an enemy and not the units on the board. It's an attack on the economy and not an attack on the military. I would much prefer a system that treats them like SBR including damage coun...